- Joined
- Mar 31, 2016
- Messages
- 657
Hello,
I'm trying to transfer the vJASS triggers for rotatable structures and walkable walls from @MassiveMaster 's Castle Defense map to my medieval map however I'm having no luck due to my lack of vJASS knowledge and general coding/triggering inexperience.
I need advice on what exactly I need to change after copying the wall trigger to my map - there are a lot of lines and variables which confuse me - and I need to know if the walkable wall system independently (work without the rest of the triggers) or if you're feeling generous you can do it for me - I already have all the models imported and integrated into the object editor, I still have to import the pathing models and maps - although the pathing maps might need to change due to scaling (I can do that later).
Appreciate any help and advice,
UmbraUnda
I'm trying to transfer the vJASS triggers for rotatable structures and walkable walls from @MassiveMaster 's Castle Defense map to my medieval map however I'm having no luck due to my lack of vJASS knowledge and general coding/triggering inexperience.
I need advice on what exactly I need to change after copying the wall trigger to my map - there are a lot of lines and variables which confuse me - and I need to know if the walkable wall system independently (work without the rest of the triggers) or if you're feeling generous you can do it for me - I already have all the models imported and integrated into the object editor, I still have to import the pathing models and maps - although the pathing maps might need to change due to scaling (I can do that later).
Appreciate any help and advice,
UmbraUnda