Well hold up here, one attack with two swords is still the power of two swords just in one swing, so you're saying that getting stabbed by 2 swords is generally the same damage as getting hit by one? So in getting stabbed by both it would be 2 + 4 (or +6 if one is super effective)... Unless you have a modified sword which has a base damage of .5
If you wield one sword, you usually wield it with 2-hands, correct? This offers a LOT - a real DAMN lot more power(It is not just strength+strength, it sorta multiplies, as you can use levgerage).
I learnt that sword stuff, hence why I got my homework done on that =P
In a real life scenario, both duel wield and only 1 sword have advantages and disadvantages. Dual Wield offers more versatility in attack patterns and particulary mean attacks, but lacks strength(Even if you strike with swords at once) and blocking physically powerful attacks(Say, from a two-hander) can be very difficult.
So yeah, two-swords means: Each strike is weaker than with a two-hander. For the sake of balance, I shouldn't be allowed to get extra damage-bonus from dual-wielding innately as you mentioned... then it would be OP by default.
The point of the .5 infuse modifier is because your swords will already have increased base damage...
As I said, then it would be OP by default.
However, if the damage works the way you are saying, the fact that you have 2 infused items as opposed to everyone elses is also an advantage, seeing as Ice and Lightning are strong against different things, giving you more enemies to be super effective against. This could be another reason for reduced damage, seeing as you will get your elemental bonus more than others.
I explained that, but I will quickly go over it again:
First: There are(maybe) also more enemies one of my swords is weak against(For example: An enemy resistant to lightning and normal to ice - due to my dual-element, I would have a partial damage penalty).
Second: As, for the stated balance reasons, each sword would only have "half" the attack(So both strikes = one real attack). As I elaborated with my examples(Elemental 2, sword 1) base damage of an attack would be 3(as a two-hander would have, for example), but only
half my element would deal extra damage. If I only had one ice-sword, I would deal more damage against an ice-weak enemy than like I have it currently.
I get more enemies weak to my attacks, but my enemies strong to my attacks... but in both cases, it's not extreme: I will not weakspot-attack as strong as others, but will not affected by resistance-attack malus as much as others. See the balance in there? Strength traded for versatility.
Here is actually not a disadvantage as in this scenario you are still doing at least 3 damage for each attack. The elemental bonus just wouldn't be your focus in combat.
Well if your dual wield attack does do the same damage as one weapon, then it would have to be because of the weakened intensity, or having a weaker sword in general, seeing as a sword, is a sword. It has base damage, saying your swords' base damage is slightly altered would change the base damage to .5 meaning if your enchantment is somehow removed, you're kind of screwed with that weapon... in this case you have the potential to be weakened more than other characters but no advantage, which really isn't helping anyone.
That is not precisely true. After all, both swords will add up to the base damage of one two-hander. But meh, I've gone over this.
In general, if my dual wield attack would innately deal more damage than someone elses attack, dual-wield would simply be overpowered, correct? Why should it be overpowered while there are even logical reasons why it should not just deal increased damage opposed to one weapon?
If it doesn't, the natural conclusion is either alternating the weapon with each attack or, how I would do it, count each sword half. It will have funny results with the dice system I suspect(I get two rolls which are divided by two - essentially one roll... my damage will be more consistent but will have less criticals, so to speak).
As it currently stands, with the 0.5 intensity thingy... I have 0.25 intensity on each weapon, less than all of you... OR my dual-wielding style would need to be OP to compensate. Will be fun if I gear my character heavily towards strength to exploit that and have absurd damage. But... I do not really want that, or do you?