Quick reviewin' time:
The map is based on one of the worst mmorpgs, where you have to constantly do the same type of quests over and over again and sometimes you have to just farm to death until you can do a quest.
Your map has one big flaw, especially in the beginning: You haven't managed the xp rewards of the quests well, they need to give you sufficient xp to let you pass to the next quest immediately without having to kill more creeps just to reach the next hero level so you can accept the next quest.
The terrain, while I admit it's a really huge map, it's just your average terraining, you've overused the blizzard cliffs, which really do not make things look good and a lot of the dungeons are just plain empty, with only cliffs as the walls, add some animated grass, etc.
The casting and combat system aren't really innovative or anything special, the spells you can cast are quite familiar ones and nothing complex, the classes are the basic ones (just like in Runes of Magic) and for some reason the Mage is melee.
And of course, there is
no storyline to follow, just random quests given to you by random NPCs around the world.
The
game Runes of Magic in itself is the very definition of mindless grinding and you really have not improved the questing and the combat in your own iteration, you've literally just copied everything in that game and not really changed that much of it.
The items are also disappointing, you haven't added individual attachment models for the items and you can have multiple items of the same type equipped at the same time.
Straight to the point, you've remade a game that's really not good, Runes of Magic is your average free to play mmorpg with excessive grinding and you really should have improved the base of the game in your own map.
Rating: 3/5 - Useful
Other suggestions:
- Add a lobby map description
- Lock the camera during hero selection
- Some doodads are placed in one another, flashing constantly, raise/lower one of them
- Make the basic skills (Interact&Talk) items and add a backpack instead
- Remove the exclamation mark from the quest giver once you've received his quest and add a question mark
- Remove the quest skill from a quest giver once you've gotten the reward
- Why is a wolf called "Young Wolves"? Why plural?
- Why is the map completely revealed?
- Player 1 owns 2 blacksmiths at random locations for some reason
- The quest "Second Test" tells you to go to the west for the green skinks, it's actually to the east
- No item drops from enemy creeps? :<
(Btw add the credits list in a quest in-game)