Can shiiK, 67chrome, THE_END or some other moderator confirm whether my idea fits the theme or not? A killer doll, marionette, animated with the power of magic, mostly made out of polished and treated wood - would it be considered as a golem?
I'm almost finished... Now i will do more shading and more "variantion", so it wont be so monochrome...
Give feedback, plz
The quality of the texture is rather good, but the appearance is rather monotone and boring, at the moment. First of all, you never want to have 100% black-white parts, not even for metal textures, you always want to tint it, at least slightly, just so it's not entirely gray and dull. If you want to make clean metal, tint it slightly blue, if you want a rusty and scrapped metal look, tint it slightly orange. If you plan on doing that, don't just take the whole skin and tint it with the exact same blue, exact same saturation. Color those parts differently from one another, or you can color "bracer"-type of metal parts
this blue, chest and leg metal parts
that blue, etc. So what I'm trying to say is, use "colored" gray, not black-white gray, you understand?
Next, you should do something to make the skin appear somehow unique, or at least try. If it fails, then start from here again. A little tip, try making a little backstory (
if not public, then just for yourself) of the character that your skin is supposed to represent. It will help you with details, those unique parts and explain why is something on your skin they way it is (
in case you make something weird-looking ). Another tip, try observing other people's work and see if you can learn something from their experience. However, you shouldn't copy their work and ideas, but you should get an inspiration and innovate ideas from their's.