- Joined
- Dec 7, 2008
- Messages
- 823
i had completed altessa's quest.altessa said that he will charge me half the price as i had helped him but when i upgraded my sword he charged me full prize.that is a robbery.
why is the gaint turtle near the murlocs ,who stole altessa's axe,is put on respawn?
the gaint turtle is very powerful. he should give a grade.
also the gaint turtle and the murlocs are placed much near.it appears confusing slightly that 2 such powerful monsters are so close.
i think that you should try to rename the creeps.as you have used the original warcraft creeps, then it does not even give
the idea that i am trying to play another game's part.it makes your campaign bad.also ,if you can ,then you may consider adding imported models .that would give your campaign a real touch of 'the tales' games and help players to grasp what that game is like.if you think renaming the creeps is a bit lenghty process then you may just add names with the special bosses.
i think i found the solution of the portal problem in the prologue.if you can just replace the teleporter by a trigger that after the portal guardian dies then a portal[like the one that is used in the warcraft campaign]opens then the problem might be solved.also if you do that then it would appear much better as it has to be a portal and not a teleport pad.
i have been unable to join the story of the prologue and the chapter 1 so far.i think that inability to join the story is bad as it makes playing the 'tales of' game a necessity if someone tries to pick up the story.try to improve this if you can otherwise the dependency on the playing the 'tales of' will certainly remove the fun for those who want to know the full story instead of pieces[myself included].
regarding the mana regeneration taking place only when fighting.if this happens everytime just suppose how would it feel that i am fighting a major boss, i want to use first aid but i cannot because i do not have mana and for having mana i have to take a beating from the boss that is just sure to defeat me.that way the presence of the spells will be totally useless.even if it happens in the tales game i think that as you are making a map in the warcraft map therefore you should think about this with warcraft play view.it will be a minor difference between the 2 games but it would increase the play fun much.also if the mana only regenerates while fighting then why is it not applicable to anyone else you have placed in the map.
maybe i meentioned it in one of my previous posts but i wanted to tell you that in many of your cinematics the people who are talking are not looking at each other.in the cinematic where i had to return the spell book the mayor was looking towards his house while the face of kratos was in a direction dependent on the way of arrival to the mayor.
don't you think that the village leader tiga's house is a bit empty?
i went to the place of bandits before taking the quest of hidden village and there was no leader there.also in the mountain there were places where i think some specail monsters are to be placed.don't you that i should not be able to visit those places before the special bosses are present?
in the hidden village quest description the last line is the one used in altessa's quest.
by moving sheena on the boundaries of the place where the ogre's are present i was able to kill one of the ogres.i think you should consider adjusting the placement of the ogre on the southernmost side nearest to the wall.that was the ogre i was able to kill before i entered the village.
i had fought the hidden village guard.it was a hard battle.he should give certain gald or something for the unconvenience he had caused.
adding a little bit story regarding the behemoth quest like it is disturbing the travellers or the people of the ozette village will help the storyline.
the centaur sorcerer who took the spellbook is on respawn.i think that this is a common problem among all of the mini bosses you have placed.
you have placed more than one chieftain in the cave where sheena's quest is.you should rename this creep if you really want to use it.
why is the gaint turtle near the murlocs ,who stole altessa's axe,is put on respawn?
the gaint turtle is very powerful. he should give a grade.
also the gaint turtle and the murlocs are placed much near.it appears confusing slightly that 2 such powerful monsters are so close.
i think that you should try to rename the creeps.as you have used the original warcraft creeps, then it does not even give
the idea that i am trying to play another game's part.it makes your campaign bad.also ,if you can ,then you may consider adding imported models .that would give your campaign a real touch of 'the tales' games and help players to grasp what that game is like.if you think renaming the creeps is a bit lenghty process then you may just add names with the special bosses.
i think i found the solution of the portal problem in the prologue.if you can just replace the teleporter by a trigger that after the portal guardian dies then a portal[like the one that is used in the warcraft campaign]opens then the problem might be solved.also if you do that then it would appear much better as it has to be a portal and not a teleport pad.
i have been unable to join the story of the prologue and the chapter 1 so far.i think that inability to join the story is bad as it makes playing the 'tales of' game a necessity if someone tries to pick up the story.try to improve this if you can otherwise the dependency on the playing the 'tales of' will certainly remove the fun for those who want to know the full story instead of pieces[myself included].
regarding the mana regeneration taking place only when fighting.if this happens everytime just suppose how would it feel that i am fighting a major boss, i want to use first aid but i cannot because i do not have mana and for having mana i have to take a beating from the boss that is just sure to defeat me.that way the presence of the spells will be totally useless.even if it happens in the tales game i think that as you are making a map in the warcraft map therefore you should think about this with warcraft play view.it will be a minor difference between the 2 games but it would increase the play fun much.also if the mana only regenerates while fighting then why is it not applicable to anyone else you have placed in the map.
maybe i meentioned it in one of my previous posts but i wanted to tell you that in many of your cinematics the people who are talking are not looking at each other.in the cinematic where i had to return the spell book the mayor was looking towards his house while the face of kratos was in a direction dependent on the way of arrival to the mayor.
don't you think that the village leader tiga's house is a bit empty?
i went to the place of bandits before taking the quest of hidden village and there was no leader there.also in the mountain there were places where i think some specail monsters are to be placed.don't you that i should not be able to visit those places before the special bosses are present?
in the hidden village quest description the last line is the one used in altessa's quest.
by moving sheena on the boundaries of the place where the ogre's are present i was able to kill one of the ogres.i think you should consider adjusting the placement of the ogre on the southernmost side nearest to the wall.that was the ogre i was able to kill before i entered the village.
i had fought the hidden village guard.it was a hard battle.he should give certain gald or something for the unconvenience he had caused.
adding a little bit story regarding the behemoth quest like it is disturbing the travellers or the people of the ozette village will help the storyline.
the centaur sorcerer who took the spellbook is on respawn.i think that this is a common problem among all of the mini bosses you have placed.
you have placed more than one chieftain in the cave where sheena's quest is.you should rename this creep if you really want to use it.