PYLONE THE MOUNTAIN MONK
Hero Range: 128(melee)
Hero Lore: Calm. Benevolent. Peaceful. That is the monk's way. They exclude themselves from the majority of people and prayed deeply in the mountain. Pylone is no exception. But after thirty years in silence, the home of this humble man is shook by a unfamiliar sight. Demons. Armies of them. Fueled with silent rage, he retreated into a city. Once there, he saw the citizens with the same problem. Like a silent vigilant he fought the demons with the city's soldiers, and after temporary peace was attained, he geared himself up to exile the demons from the earth.
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Hero Sound Set - Spirit Walker
Damage Base - 50-53
Attack Cooldown - 1.2
Defense Base - 2.2
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Attributes
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Strength - 37
Agility - 51
Intelligence - 28
Movement Speed Base - 320
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Spells
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Persistence ( Q ) - When attacking, Pylone strikes much more faster each time on the same target. When you reach 50% you will get a slow and 100% it will burst and stun the target ( it will be activated ). When activated all stacks will be lost.
COOLDOWN - If slow is activated - 3 seconds. If stun is activated - 5 seconds.
MANA COST - 0
CAST RANGE ( Stun & Slow ) - 300
Level 1 : | +5% attackspeed for every 3 hits | Maximum bonus of 50%
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Level 2 : | + 6.5% attackspeed for every 3 hits | Maximum bonus of 55%
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Level 3 : | + 8% attackspeed for every 3 hits | Maximum bonus of 60%
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Level 4 : | + 10% attackspeed for every 3 hits | Maximum bonus of 70%
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NOTE! - If the skill is on cooldown, the passive will not take effect! If Pylone does not attack in 5 seconds, the stacks will be lost.
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Inner Peace ( W ) - When standing still and outside of battle, Pylone recovers his health. This effect is destroyed when Pylone enters combat ( attacked or attacks ) or when he begins to move again. Inner peace can be used as an active skill, converting 50% of monk's mana to health.
COOLDOWN - 15 seconds.
CAST RANGE - Self
Level 1 : | Takes effect when inactive for 2.5 secs | Recovers .02% per second.
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Level 2 : | Takes effect when inactive for 2.25 secs | Recovers .03% per second.
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Level 3 : | Takes effect when inactive for 2.1 secs | Recovers .04% per second.
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Level 4 : | Takes effect when inactive for 1.9 secs | Recovers .05% per second. |
NOTE : Potions will stack. Also, when skill is on cooldown, you cannot utilize the passive of this skill.
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Shatter ( E ) - Pylone shatters the enemy's weapon and armor, reducing their armor and damage.
COOLDOWN - 10
MANA COST -80/90/100/110
Level 1 : | -5 Armor & -10% Damage | Deals base damage of 50
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Level 2 : | -8 Armor & -12.5% Damage | Deals base damage of 80
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Level 3 : | -11 Armor & - 15% Damage | Deals base damage of 110
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Level 4 : | -14 Armor & -17.5% Damage | Deals base damage of 140 |
NOTE! - Armor cannot be reduced to a negative number!
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Deadly Combo ( R ) - Pylone channels for a two seconds ( Inner Peace will activate ), then dashes wherever the selected target after the channel. He bashes the target, and rushes to the back of the target. He will thrust his staff forward, pushing the target in 700 units. If the target hits a wall, it will be stunned, and Pylone dashes to the target dealing the final strike.
COOLDOWN - 100/95/90
MANA COST - 150/200/250
CAST RANGE - 1000
Level 1 : | 100 damage per hit | 2 seconds stun
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Level 2 : | 125 damage per hit | 2 seconds stun
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Level 3 : | 150 damage per hit | 2 seconds stun |
NOTE! While in combo, the monk can still be disabled ( e.g. stuns, silence etc. ) and will cancel the skill but the cooldown still cycles. The target can still move and deal damage to Pylone even when the Deadly Combo is ongoing. Persistence will gain stacks in Deadly Combo. Channel can be canceled by pressing ( R ) again ( Cooldown does not reset ). Target cannot become invisible when targeted with Deadly Combo.
Pros
- You can squash an opponent in seconds with a good combo.
- Incredibly adept at close combat
- Shatter provides the team a heavy bonus to the focused fire ( e.g. support, carry )
- Inner Peace gives you heavy sustain in lanes
- Deadly Combo is deadly in tight spaces ( e.g. Jungle )
- With Persistence you will have distinct advantage in one vs one!
Cons
- If you cannot gain enough stacks while the target is stunned from your deadly combo, your target will most likely escape death
- Life or death of the target depends on the sucess of your Deadly Combo
- When regenerating with Inner Peace, you will be underfed with creep kills
- When disabled, there is a high chance that you will lose your Persistence stacks
- A wrong hit will cause your Persistence to collapse
- In an open area, using Deadly Combo will be ineffective ( you can't stun him if there are no walls )