THAT is why i made this thread. You can't stand the editor? Then don't use it. It's made to be hard, and for hardcore modders. If you can't do it, then don't.
Thats a really bad argument.. Again the purpose of the editor for Blizzard is to get people to mod maps, thereby having people play them.. and therefor buy the game..
So why in the mother of God would they want to make it only for hardcore modders? They don't..
Anyway thats not really the thing or the problem with the editor.. Being a programmer myself, I can figure out how to use it.. but it really shouldn't be required to have knowledge of coding to use it.
That was the giant force for WE, that even a complete newb modder could make a map and encourage friends to play, then maybe make another and in the end become rather good at the editor.
Also allowed new users to make a map faster and thereby feel the satisfaction of a finished product faster.
Besides, at my college we are focusing a lot on how to create design so its the best as possible (which often means that the product will sell more), and the biggest focus there is user simplicity. That the user can instinctively understand the product and use it. Thats where the new editor fails and thats the sole complain about it.
I have absolutely nothing against the idea that one needs to be a hardcore modder to do some of the more advanced stuff in the editor, but doing basic things or making a simple TD (or edit units) should be way more simpler then it currently is.
Of course Blizzard always writes that the editor ain't supported by them, but heck they still updated it due to the massive use of it.
Btw: Do you think that so many forums would have appeared if WE had been like the new editor, so that only the really really dedicated people would create maps? I doubt it, though of course forums would have appeared.. but not that many.
Finally, its always bad to say that a program should only be used by pro's when it was made for all.. thats a fail.
Imtor: Tutorials and such is fine, but one should still be able to create the basics by pure trial and error.. which was way more possible in WE (though WE of course also had its share of bugs and underestimated stuff which one needed to know or learn from tutorials).