maybe this system doesnt work with custom abillities?
what about the items? i can also add items and whit the triggers you showed me the first time, it might just work. But i dont know if it will work adding to the elemental slot fire, wind...
nwm, so how can i lvl up the spells with triggers you were talking about?
Why this doesnt work?
- Killed Copy
- Events
- Unit - A unit Dies
- Conditions
- (Unit-type of (Dying unit)) Equal to Voidwalker
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Countdown Timer - Create a timer window for (Expiring timer) with title :
- Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 5.00 seconds
- Countdown Timer - Destroy (Last created timer window)
- Else - Actions
i want to create a board for all players so see. That when voidwalker is killed the
structure to learn special ;D spells will spawn and after 60 seconds it disappears.
So that the time will be shown when it will disappear for all players.
(i made the structure spawn in other trigger)
shadowvsz how can i make a random list of tomes spawn every few seconds in a whole map except one spot in my map (where heroes are chosen), you saw my map.
Now, do you know any systems or smth, that when you kill a first hero it will say firsblood kill, then double and so on, like in dota.
/*******************************************************************
* Requirements:
* ¯¯¯¯¯¯¯¯¯¯¯¯¯
* 1- DamageEvent - Nestharus
* 2- UnitIndexer - Nestharus
* 3- Table - Bribe
* 4- TimerUtils - Vexorian
* 5- SoundTools - Magtheridon96
* 6- RegisterPlayerUnitEvent - Magtheridon96
* 7- CombatDataStorage - Magtheridon96 (Optional)
*******************************************************************/
library ASS requires DamageEvent, UnitIndexer, SoundTools, Table, RegisterPlayerUnitEvent, TimerUtils, optional CombatDataStorage
It doesn't unless you've copyed and pasted the systems that are required for this Advanced Streak System to work.There is none of those systems in the Advanced Streak System v4.3.0.0 why does it work then?
nwm i installed http://www.hiveworkshop.com/forums/...-1-new-153220/?prev=search=double&d=list&r=20 everything works, but when neutral hostile beets a hero it says player 16 killed him. have any ideas on how to fix it?
doesnt work
- Streak Kill
- Events
- Unit - A unit Dies
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Actions
- Set Streak_Kills[(Player number of (Owner of (Killing unit)))] = (Streak_Kills[(Player number of (Owner of (Killing unit)))] + 1)
- Set Streak_Kills[(Player number of (Owner of (Triggering unit)))] = 0
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Owner of (Killing unit)) Not equal to Neutral Passive
- Then - Actions
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( pwned + ((Name of (Owner of (Triggering unit))) + 's head!)))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Streak_Kills[(Player number of (Owner of (Killing unit)))] Greater than or equal to 3
- Then - Actions
- Trigger - Run SysStringSound <gen> (ignoring conditions)
- Else - Actions
- Set TempPoint = (Random point in HeroRespawn <gen>)
- Hero - Instantly revive (Triggering unit) at TempPoint, Show revival graphics
- Custom script: call RemoveLocation (udg_TempPoint)
i saw this (Multiple FunctionsIf) but i dont know to do create it, there is no such thing
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
btw, shadowvsz, where can i set hp precentage done by five swords spell?
set hpdrain = GetWidgetLife(ut) / 100.00 * GetUnitAbilityLevel(u, GetSpellAbilityId())
set hpdrain = GetWidgetLife(ut) / 100.00 * GetUnitAbilityLevel(u, GetSpellAbilityId())* 2
could you show me the triggers? i been wasting time on this about two hours now -_-