1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. The member Kam is making HIVE coasters. Take a look. For every coaster you buy, Hive gets $1.
    Dismiss Notice
  3. Buy it, use it, break it, fix it, trash it, change it, mail - upgrade it. Join (Optionally) Paired Techtree Contest #11 - Techno Magic now!
    Dismiss Notice
  4. Dismiss Notice
  5. Hero Contest #8 is up and running! This time it's a joint contest between artists and coders. Go here for team matchmaking.
    Dismiss Notice
  6. The ninth Concept Art Contest has launched. Enter now!
    Dismiss Notice
  7. Our first StarCraft contest, The Galaxy Terraining Contest #1 - World Wonders has started. Enter to show off your Galaxy Editor skills and win a custom rank icon among other things.
    Dismiss Notice
  8. Ever wanted to get your sets ready for fast texturing while still having fun? Now it is possible with our newest Mini-Texturing Contest.
    The Skeleton Units need your dire help!
    Dismiss Notice

SeaWarlord.blp

Submitted by Just_Spectating
Other Paths
units\Creeps\SeaGiantGreen\SeaGiantGreen.blp

Skin made for the Texturing Contest 21
Credits still go to my acctname: koondad
doesn't really matter

it's been a while since i made anything, so it was refreshing
Low Quality version: Compressed Version

Additional Samples
[​IMG][​IMG]

Addition to this skin: GreatShark

Keywords:
Sea, Giant, SeaGiant, Warlord, SeaWarlord, boss, war, lord, captain, hero, razortooth, redbeard
Contents

Sea Warlord (Texture)

  1. 02:38, 8th Dec 2011
    shiiK: I'll just assume this works in-game (so if anyone discovers otherwise, let me know), I usually test models in-game to make sure - or wait for another moderator -, but this one has been pending long enough.

    Detailed Review
     
  2. Just_Spectating

    Just_Spectating
    Joined:
    May 16, 2007
    Messages:
    6,924
    Compressed Version

    Low Quality version for kb-saving whores
     

    Attached Files:

  3. Sin'dorei300

    Sin'dorei300

    2D Art Moderator

    Joined:
    Aug 20, 2011
    Messages:
    3,305
    Nice ! I give him a 4.5\5 ! ;)
     
  4. Orcnet

    Orcnet
    Joined:
    Jul 31, 2010
    Messages:
    3,873
    highly recommended dammit!
     
  5. shiiK

    shiiK
    Joined:
    Sep 15, 2008
    Messages:
    1,631
    Detailed Review
    As far as concept go, it doesn't really look a lot like a sea giant any longer. It's more of a sunken ruins (as in the tileset) golem. Although it packs a warlord feeling, it seems more like some outer force has given him things they can't make themselves - particularly the teal lights on the metal pieces as well as the eyes.

    Otherwise, it's a little bit too colourful, a few too many colours have too much saturation. I've personally come to the conclusion that any WC3 unit is best represented with only one strongly saturated colour. If that colour is a primary colour, I like to dampen the team-colour to avoid too much of a clash. You have green, blue, orange and purple in fairly high saturation, making it look very colourful. The grey metal also contributes to this problem by not being saturated.

    I'd suggest you go for a seagreen colour for the skin, so that it matches the sea giants better while still maintaining the contrast you get from the blue lights. Then I'd probably make the blue lights a dim orange and make the metal ornaments like the rock armour. Apply the seagreen to the face fins as well. This will give you a less colourful appearance, it will look more like a Sea Giant, and it will still be a warlord.

    Anyway, that's just my idea, and I'm by no means more correct than anyone else. I've just been doing this for a very long time and I think this would be better, although probably be less original. If you want to keep the orange skin, I would make the armour contrast the skin and still get rid of the metal parts and lights. Metal armour and rock armour in the same skin doesn't really fit.

    Finally, I just needed to add some praise in the end, because the execution is very well done, and the shading is fairly appropriate for WC3. The level of detail is just where it should be as well, and it wraps smoothly from what I can tell by the previews.
     
  6. Cakedog345

    Cakedog345
    Joined:
    Jun 13, 2011
    Messages:
    556
    Good job!
    (Although, it would not hurt to try a different color scheme.)
     
  7. Gen Bloodhorn

    Gen Bloodhorn
    Joined:
    Sep 20, 2011
    Messages:
    392
    the best skin i ever saw in my Wc3 life
     
  8. clockwork2

    clockwork2
    Joined:
    Jan 26, 2010
    Messages:
    1,503
    wow....do all sea giants have giant uncleaned or shaven beards??
     
  9. Suslikas

    Suslikas
    Joined:
    Oct 30, 2010
    Messages:
    1
    Nice job. But you could make it more original.
     
  10. Deathshine

    Deathshine
    Joined:
    May 27, 2012
    Messages:
    1
    lol its okay, 4/5
     
  11. 1)ark_NiTe

    1)ark_NiTe
    Joined:
    Nov 1, 2006
    Messages:
    1,645
    This is a great skin and some fantastic art work. It's too bad we still have to suffer the in-game quality decrease that is inevitable with WC3. Regardless, this looks fantastic. I like the stone armor.
     
  12. APproject

    APproject
    Joined:
    Jun 27, 2008
    Messages:
    2,394
    Looks great, but the shark on the back bind it to sea which is a rare need. Would be cool if shark was some kind of stone / gold color accesory, so it would be great skin for various maps and not *sunken* ones only.
     
  13. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,064
    That's just wow! I like that stoneish look>)