• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Removing Actor stand by animation

Status
Not open for further replies.
Level 5
Joined
Aug 27, 2008
Messages
126
Removing Actor stand-by animation

Hello guys! I came here again with a maybe somewhat hard question. Is there a way to remove an actor's stand-by animation (for example: After standing for a few seconds, the viking starts to look around and etc.).
I need to remove it because I am using a WASD movement system and the walking animations come from triggers like which don't override this annoying stand-by animation (I am using Animation - Set Player Animation(Player, Walk Slow every 0.1 seconds) Thanks in advance
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,202
Try removing the animation from the actor's "Baseline - Animation Properties" as that seems to prevent the unit from standing.

If that does not work try checking if you cannot catch the animation playing via an actor event which then responds by correcting the animation.

You could also physically remove the animation from the unit (probably need art tools for this which come out when the main update is released).
 
Level 5
Joined
Aug 27, 2008
Messages
126
OK so... Data Editor > Actors > Archon.
I searched all the fields and there are no baselines. Typing it in the search gives no results too. I am using the Beta Editor, maybe they dont exist here? Thought I dont remember seeing any in the normal editor. I guess I am searching at the wrong place?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,202
Have a screen shot...

115115d1340498725-removing-actor-stand-animation-baselines-field.jpg


Editor version 1.4.3 (revision 21029) Wings of Liberty.
 

Attachments

  • Baselines field.jpg
    Baselines field.jpg
    198.9 KB · Views: 293
Status
Not open for further replies.
Top