- Joined
- Aug 2, 2015
- Messages
- 50
I want to make dummies spawn random Infernal balls using the basic "Infernal" skill so I tried like this:
Skills stats:
dmg: 1000
Duration: 0.1s
Impact delay: 1s
Aoe: 300
Cast time: 8s
-
Armageddon
-
Events
- Time - Every 10.00 seconds of game time
- Conditions
-
Actions
- Unit - Create 1 Armageddon for Player 21 (Coal) at (Random point in meteor 1 <gen>) facing Default building facing degrees
- Unit - Hide (Last created unit)
- Unit - Order (Last created unit) to Undead Dreadlord - Inferno (Position of (Last created unit))
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
- Set VariableSet A1 = (Last created special effect)
- Unit - Create 1 Armageddon for Player 21 (Coal) at (Random point in meteor 2 <gen>) facing Default building facing degrees
- Unit - Hide (Last created unit)
- Unit - Order (Last created unit) to Undead Dreadlord - Inferno (Position of (Last created unit))
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
- Set VariableSet A2 = (Last created special effect)
- Unit - Create 1 Armageddon for Player 21 (Coal) at (Random point in meteor 2 <gen>) facing Default building facing degrees
- Unit - Hide (Last created unit)
- Unit - Order (Last created unit) to Undead Dreadlord - Inferno (Position of (Last created unit))
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
- Set VariableSet A3 = (Last created special effect)
- Wait 7.90 seconds
- Special Effect - Destroy A1
- Special Effect - Destroy A2
- Special Effect - Destroy A3
-
Events
Skills stats:
dmg: 1000
Duration: 0.1s
Impact delay: 1s
Aoe: 300
Cast time: 8s