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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RoomChance Equal to 2
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Then - Actions
- Unit - Create 1 Dagger Spirit for Player 2 (Blue) at (Random point in Region 164 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Unit - Create 1 Dagger Spirit for Player 2 (Blue) at (Random point in Region 164 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Unit - Create 1 Dagger Spirit for Player 2 (Blue) at (Random point in Region 164 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Unit - Create 1 Dagger Spirit for Player 2 (Blue) at (Random point in Region 164 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Wait until (((Last created unit) is dead) Equal to True), checking every 1.00 seconds
- Item - Create Purple Key at (Center of Region 164 <gen>)
- Special Effect - Create a special effect at (Center of Region 164 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
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Else - Actions
- Do nothing
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If - Conditions
- Wait until (((Last created unit) is dead) Equal to True), checking every 1.00 seconds