- Joined
- Aug 3, 2005
- Messages
- 745
Project Development: Minigame Mania!
Brief Intro:
Hi guys, I'm Fulla, have been mapping in War3 pretty much since it came out. My best map was probably an old one Ninja vs Samurai Legends, some of you might have tried back quite a while ago. Hoping to go put alot more effort and go further in SC2 this time round.
The very first map I'd thought it would be best for myself to start with is a pretty basic and simplistic Minigame type map. This gives me a chance to truly master the editor and simultaneously create a very fun map at the same time. Although I say basic I ofcourse still intend to have many new exciting and advanced afeatures to truly raise the bar beyond all expectations!!
I started contemplating this project a few days ago and am hoping by making this thread I can gather as many ideas from you guys as possible, see what you'd like to see any hopefully suggests a few games I could implement. Ideally am working towards roughly 12-20 games pre-planned and ready to be made. Once Sc2 comes out, I'll strive to have the map ready to go within the first week.
Current Team:
Venture through numerous challenging Minigames in a chaotic Free For All battle of skill, wit and cunning against other players, earning points along the way depending on how you do each game. Eventually a final victor emerges with the hgihest score! Ofcourse as a reward he gets to select a few extra bonus minigames of his choice to finish up on.
Game Features:
Here's a compiled list of all the game ideas so far, I've tried to give a brief description & a mini map template/preview. Very open to suggestions and improvements on these, if anything if unclear or not explained properly let me know and I'll update it, thanks.
Please share your ideas:
Very open to hearing any features and ideas you'd really like to see in a new potential Minigame map! Think of ones you've played thus far in warcraft such as Uther Party and Pyramid Escape, and what you've always wanted to see, what was missing? how could they be improved?
Any actual minigame ideas, fire away!!
Brief Intro:
Hi guys, I'm Fulla, have been mapping in War3 pretty much since it came out. My best map was probably an old one Ninja vs Samurai Legends, some of you might have tried back quite a while ago. Hoping to go put alot more effort and go further in SC2 this time round.
The very first map I'd thought it would be best for myself to start with is a pretty basic and simplistic Minigame type map. This gives me a chance to truly master the editor and simultaneously create a very fun map at the same time. Although I say basic I ofcourse still intend to have many new exciting and advanced afeatures to truly raise the bar beyond all expectations!!
I started contemplating this project a few days ago and am hoping by making this thread I can gather as many ideas from you guys as possible, see what you'd like to see any hopefully suggests a few games I could implement. Ideally am working towards roughly 12-20 games pre-planned and ready to be made. Once Sc2 comes out, I'll strive to have the map ready to go within the first week.
Current Team:
- Fulla - Coding
- Oversky - Coding
- Ragingspeedhorn - Terraining
- The Community Here - Providing a surplus of good ideas hopefully
Venture through numerous challenging Minigames in a chaotic Free For All battle of skill, wit and cunning against other players, earning points along the way depending on how you do each game. Eventually a final victor emerges with the hgihest score! Ofcourse as a reward he gets to select a few extra bonus minigames of his choice to finish up on.
Game Features:
- Fully playable up to 10 players (maybe more).
- Complete AI support for leavers and computer players.
- 12 unique exciting minigames (more in future updates).
- Numerous games modes to fully customize the gameplay.
- A level of polish and variety never seen before.
Here's a compiled list of all the game ideas so far, I've tried to give a brief description & a mini map template/preview. Very open to suggestions and improvements on these, if anything if unclear or not explained properly let me know and I'll update it, thanks.
- Zergs at night (Zergling/Changeling) - (Thanks to Fussiler1 for idea)
- Sneak into a terran outpost, killing off guards, destroying objectives and looting relics..
- Gain as many points as you can by completeing these objectives.
- Use your abilities to hide, burrow and ambush.
- Infiltration, assanination and a sneaky patience! - Robot Rumble (Immortal) - (Thanks to tleno for idea)
- Pick your robot and enter a fightning tournament to the death with other contestants!.
- Fight several rounds, earning gold along the way dependong on how you do each time.
- In between rounds spend your gold purchasing upgrades, add-ons, gadgets and research new abilities.
- By the end the player with most round wins, clenches the game.
- Spending and saving your gold up for the long haul would be the way! - Bullseye (Hydralisk) - (Thanks to Staticfrog for idea)
- With just 7 ammo, carefully take aim at moving targets shooting them down!
- Targets at the back are worth more points but harder to hit.
- Use your abilities if you wish, consuming more ammo but pontially hitting multiple targets.
- Keep an eye out for powerups amongst the moving targets.
- Careful precision and speed make the crackshot!!
[ - Forgotten Temple (Dark Templar) - (Thanks to RunninDaGameDR for idea)
- Sneak through the labyrinyth to the finish, avoiding the deadly traps and guardians.
- Use your abilities to aid in stealthy and hindering opponents.
- Patience and deadly cunning will only make it through!!
- King of the Hill (Viking)
- Force your way to the center circle, generating points by remaining side.
- Smash enemy players side, away and all over the place using your abilities.
- Earn the most points to clench the game.
- Pure raw aggression needed!!
- Room Wars (Probe)
- Numerous rooms all connected together with sealed doors inbetween which open and close at their own specific intervals.
- Rooms spawn Marines or Hydralisks in intervals for the player who controls them.
- Starting with just 1 room under your control, spread your forces out and fight your way through securing and holding as many as you can.
- Have the most rooms by the end to win.
- A tactical genius mind comes in handy!![
- Brainstorm (High Templar)
- A series of rounds, where you answer questions relating to a group of units spawned.
- Strive to be the first to gain 2 correct answers before anyone else.
- Fast reactions and a good knowledge needed!
- The Pits (Marine)
- As a marine you are on a temporarily shore leave, spending your time gambling on an illegal Pit Fighting Tournament.
- Each round a group of gladiators fight it out to the death, in which you can bet on the outcome.
- Gamble on quite literally almost anthing, from winner, looser, first blood, top killer, top 3 etc.
- Earn the most money before the time expires to win.
- A combination of luck and foresight!!
- Nuclear Aftermath (Ultralisk) - (Thanks to RunninDaGameDR for idea)
- Survive the constant nuclear bombardements by hiding in shelters when they come down.
- The radiation continously degerenates your health, so scavenge and compete for food and supplies laying about when its safe to do so.
- Steal off other players, prevent them from finding shelter and evolve into a superior species with your abilities.
- Only the most cunning and ruthless can survive!
Please share your ideas:
Very open to hearing any features and ideas you'd really like to see in a new potential Minigame map! Think of ones you've played thus far in warcraft such as Uther Party and Pyramid Escape, and what you've always wanted to see, what was missing? how could they be improved?
Any actual minigame ideas, fire away!!
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