- Joined
- Aug 14, 2005
- Messages
- 49
[Project (recruitment)] Marine Mania (follow-up of Footmen Chronicles)
Hello to everyone, one and all!
With this (not so) little posting, I am honored to announce to the few fans from long ago (ap0calypse, Killerbine, Seskal, tlactar, you know who you are ;-) ), and of course, to you, dear reader, that, as promised in the map "Footmen Chronicles" itself, I have begun development on what I intend to call...
Marine Mania
Likewise, I would like to invite anyone with decent skill, quite some devotion, a good dash of Footmen-expierience and a little interest to join here.
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The Plan:
The development will consist of 3 phases:
Phase 1) - Transition:
As a follow up of Footmen Chronicles, Frenzy, wars, and what other names it had, this map should include at the very least, all features from the original 1.95 Footmen Chronicles, as well as a few new features which were already planned for FC back when it was still running. This includes: 6 races with 6 tiers, custom weapon systems with as good a balance as one can hope for, a boatload full of heroes (it was 56 in the original I believe), the banking system, etc.
If applicaple, this will be the first release.
Phase 2) - Additions:
Here, we will go ahead and add new features, like the new spawning system. It is also my intention to be capable of allowing the players to select a variety of modes, so that it will be possible to combine Footmen-type maps with AOS-type of maps (yes, it's possible and yes I've almost done it back in TFT, and no, it's not that original).
Also, the plan includes to code the map that the teams are not fixed, and are switchable between all possible modes.
This will be the "great release" of the new map.
Phase 3) - Constant improvements:
Once phase 1 and 2 are done, we will continue making improvements to the map, which when making Phases 1 and 2 are not yet available, possible or known.
Currently, I am glad to have anyone join me. Be it coders, or modellers, or AI-programmers, or terrainers, testers, or even people who just have a few ideas, all are welcome.
Thanks for reading this far, and I hope to see you either soon, or once the map is done.
Yours,
Ouguiya
Hello to everyone, one and all!
With this (not so) little posting, I am honored to announce to the few fans from long ago (ap0calypse, Killerbine, Seskal, tlactar, you know who you are ;-) ), and of course, to you, dear reader, that, as promised in the map "Footmen Chronicles" itself, I have begun development on what I intend to call...
Marine Mania
Likewise, I would like to invite anyone with decent skill, quite some devotion, a good dash of Footmen-expierience and a little interest to join here.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
The Plan:
The development will consist of 3 phases:
Phase 1) - Transition:
As a follow up of Footmen Chronicles, Frenzy, wars, and what other names it had, this map should include at the very least, all features from the original 1.95 Footmen Chronicles, as well as a few new features which were already planned for FC back when it was still running. This includes: 6 races with 6 tiers, custom weapon systems with as good a balance as one can hope for, a boatload full of heroes (it was 56 in the original I believe), the banking system, etc.
If applicaple, this will be the first release.
Phase 2) - Additions:
Here, we will go ahead and add new features, like the new spawning system. It is also my intention to be capable of allowing the players to select a variety of modes, so that it will be possible to combine Footmen-type maps with AOS-type of maps (yes, it's possible and yes I've almost done it back in TFT, and no, it's not that original).
Also, the plan includes to code the map that the teams are not fixed, and are switchable between all possible modes.
This will be the "great release" of the new map.
Phase 3) - Constant improvements:
Once phase 1 and 2 are done, we will continue making improvements to the map, which when making Phases 1 and 2 are not yet available, possible or known.
Currently, I am glad to have anyone join me. Be it coders, or modellers, or AI-programmers, or terrainers, testers, or even people who just have a few ideas, all are welcome.
Thanks for reading this far, and I hope to see you either soon, or once the map is done.
Yours,
Ouguiya
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