- Joined
- Jul 3, 2010
- Messages
- 536
I'm sure they do attack. I remember that Chimeras are used against you in this chapter and gray is the only one who has a Chimera Roost. Perhaps some AI command is not sent or something.
As for the insane mode, I think you should make this one a bit more hard than usual, as this map is probably the best of the orc campaign and therefore best made as challenging as possible. You should make Cenarius as powerful as possible. I suggest you create an Insane Cenarius who uses stats to get the same amount of hit points and mana as the normal Cenarius, because currently he is a simple Keeper of the Grove with 2675 bonus hit points. Instead, you could add 103 strength. He also has 48-104 base attack. This could perhaps be replaced by around 60 intelligence and the sides and dices balanced accordingly. He also has a base attack of 2.00 instead of Keeper of the Grove's 2.18, this means 18 agility.
So he would have 156 strength, 120 intelligence and 46 agility. He could have an attack of about 120-150.
Or, you could make some extra spells for him. Perhaps make Treants more powerful or make Entangling Roots affect an area. Or you could make Tranquility affect structures and increase its heal. Basically, you don't have to combat him early, so you don't have to worry about making him imbalanced. You should make him so strong you can only kill him with two maxed out chaos armies, both heroes and no allied units for him around.
Meteor Strike should destroy trees. I'll leave it up to you if you want to make it damage buildings too.
EDIT: I noticed on Normal that Cenarius' forces have no upgrades. That could also be changed.
As for the insane mode, I think you should make this one a bit more hard than usual, as this map is probably the best of the orc campaign and therefore best made as challenging as possible. You should make Cenarius as powerful as possible. I suggest you create an Insane Cenarius who uses stats to get the same amount of hit points and mana as the normal Cenarius, because currently he is a simple Keeper of the Grove with 2675 bonus hit points. Instead, you could add 103 strength. He also has 48-104 base attack. This could perhaps be replaced by around 60 intelligence and the sides and dices balanced accordingly. He also has a base attack of 2.00 instead of Keeper of the Grove's 2.18, this means 18 agility.
So he would have 156 strength, 120 intelligence and 46 agility. He could have an attack of about 120-150.
Or, you could make some extra spells for him. Perhaps make Treants more powerful or make Entangling Roots affect an area. Or you could make Tranquility affect structures and increase its heal. Basically, you don't have to combat him early, so you don't have to worry about making him imbalanced. You should make him so strong you can only kill him with two maxed out chaos armies, both heroes and no allied units for him around.
Meteor Strike should destroy trees. I'll leave it up to you if you want to make it damage buildings too.
EDIT: I noticed on Normal that Cenarius' forces have no upgrades. That could also be changed.