Magical Implosion
1: 4s Cast. 200 DMG. Pull within 400RNG. (200DMG)
2: 5s Cast. 400 DMG. Pull within 500RNG. (400DMG)
3: 6s Cast. 600 DMG. Pull within 600RNG. (600DMG)
4: 7s Cast. 800 DMG. Pull within 700RNG. (800DMG)
5: 8s Cast. 1000 DMG. Pull within 800RNG. (1000DMG)
MDOC 1000 @ Max level.
Remember this is a purely AOE ability, so the MDOC is sure to be lower per target, but overall (2+ targets) it will be much higher.
Magical Storm
1: 5s Channel @ 10DPS. 350RNG. BooM 300 DMG. Ball 2s @ 10DPS. (370DMG)
2: 5s Channel @ 20DPS. 400RNG. BooM 600 DMG. Ball 4s @ 20DPS. (780DMG)
3: 5s Channel @ 30DPS. 450RNG. BooM 900 DMG. Ball 6s @ 30DPS. (1230DMG)
4: 5s Channel @ 40DPS. 500RNG. BooM 1200 DMG. Ball 8s @ 40DPS. (1720DMG)
5: 5s Channel @ 50DPS. 600RNG. BooM 1500 DMG. Ball 10s @ 50DPS. (2250DMG)
MDOC 2250 DMG @ Max level.
This is OVER 2x more than the MDOC of the others. Next will be my proposed changes.
NEW Magical Storm
1: 5s Channel @ 10DPS. 350RNG. BooM 100 DMG. Ball 2s @ 10DPS. (170DMG)
2: 5s Channel @ 20DPS. 400RNG. BooM 125 DMG. Ball 4s @ 20DPS. (305DMG)
3: 5s Channel @ 30DPS. 450RNG. BooM 150 DMG. Ball 6s @ 30DPS. (480DMG)
4: 5s Channel @ 40DPS. 500RNG. BooM 175 DMG. Ball 8s @ 40DPS. (695DMG)
5: 5s Channel @ 50DPS. 600RNG. BooM 200 DMG. Ball 10s @ 50DPS. (950DMG)
MDOC 950 @ Max level.
Remember this is a purely AOE ability, so the MDOC is sure to be lower per target, but overall (2+ targets) it will be much higher.
Frostbite
1: TarINT<CasINT = Freeze 1s. TarINT>CasINT = 50DPS/3s. (150DMG)
2: TarINT<CasINT = Freeze 2s. TarINT>CasINT = 100DPS/3s. (300DMG)
3: TarINT<CasINT = Freeze 3s. TarINT>CasINT = 150DPS/3s. (450DMG)
4: TarINT<CasINT = Freeze 4s. TarINT>CasINT = 200DPS/3s. (600DMG)
5: TarINT<CasINT = Freeze 5s. TarINT>CasINT = 250DPS/3s. (750DMG)
MDOC 750 @ Max level.
Seeing as this is a Single-target ability, I find that it being less MDOC than the AOE abilities is not good. Yes, it freezes, but, even so, it should do a little more. Proposed change is below.
NEW Frostbite
1: TarINT<CasINT = Freeze 1s. TarINT>CasINT = 100DPS/3s. (300DMG)
2: TarINT<CasINT = Freeze 2s. TarINT>CasINT = 175DPS/3s. (525DMG)
3: TarINT<CasINT = Freeze 3s. TarINT>CasINT = 250DPS/3s. (750DMG)
4: TarINT<CasINT = Freeze 4s. TarINT>CasINT = 325DPS/3s. (975DMG)
5: TarINT<CasINT = Freeze 5s. TarINT>CasINT = 400DPS/3s. (1200DMG)
MDOC 1200 @ Max level.
Since it's Single-target, you should be using this in a single-target situation over an AOE spell, so the more DMG output will encourage this. You can put a bit of a higher mana cost on this, since it does freeze and do a fair amount of damage, but don't make it more than the AOE spells. That would defeat the purpose.
Lightning Splash
1: 1 Bounce. 1 Split. Split: 300 AOE. 20DMG ea. (20DMG)
2: 1 Bounce. 1 Split. Split: 400 AOE. 30DMG ea. (30DMG)
3: 2 Bounce. 2 Split. Split: 400 AOE. 30DMG ea. (60DMG)
4: 2 Bounce. 2 Split. Split: 500 AOE. 40DMG ea. (80DMG)
5: 2 Bounce. 2 Split. Split: 600 AOE. 50DMG ea. (100DMG)
MDOC 100 @ Max level.
That's WAY too low. That's practically worthless. Why would someone want to do 30 DMG to everything in range when they could do 200 DMG to everything in range with Magical Implosion? Also, it's all 1s cast. Below is my proposed change.
NEW Lightning Splash
1: 1 Bounce. 1 Split. Split: 300 AOE. 100DMG ea. (100DMG)
2: 1 Bounce. 1 Split. Split: 400 AOE. 200DMG ea. (200DMG)
3: 2 Bounce. 2 Split. Split: 400 AOE. 200DMG ea. (400DMG)
4: 2 Bounce. 2 Split. Split: 500 AOE. 275DMG ea. (550DMG)
5: 2 Bounce. 2 Split. Split: 600 AOE. 350DMG ea. (700DMG)
MDOC 700 @ Max level.
It's still lower than the rest, but that means you can lower the mana cost. This can be used for single- or multi-target, though, so don't lower it too much.