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New Roleplay?

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Level 24
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Heh. Okay then, that most likely means he accepts the Bell, but doesn't have the energy to take a look at the others.
 
Level 14
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I am now goign to post the ITEM"S" and DarkKnight like what you mean by places?
and Teh_Ephy the item group thing is perfect for my idea of item sets or something like each part of the set is a good item but when they are all put on the person they are connected and made stronger kind of like diablo 2 sets.
 
Level 23
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What I meant were for example cities, or other special places, else there is somebody thinks of a human city called Ravenhelm and another person hasn't read that post and creates a orc fortress called Grum right next to it... very plausible
 
Level 24
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I am now goign to post the ITEM"S" and DarkKnight like what you mean by places?
and Teh_Ephy the item group thing is perfect for my idea of item sets or something like each part of the set is a good item but when they are all put on the person they are connected and made stronger kind of like diablo 2 sets.

Getting all of them together would be hard as there are intended to be potentially (tens of?) thousands, but accumulating a set based off of the same stone would certainly boost one's magical affinity for whatever element the stone is aligned with.

Organization: Stanth: An organization that has adopted the name commonly associated with its masks, although its existence is far from common knowledge. Members of this organization travel the world to slay the dead that would walk among the living. While not particularly religious, most members pay respects to Nartu, Galian, and Dorat, by whose graces they stay alive. Stanth holds an enormous wealth of knowledge on magical water techniques, particularly ones for travel and combat. In addition, most members of Stanth are competent with at least one other form of specific magic. Stanth is in possession of a large number of Sword Legacies, and each member wields one. Their fortress is hidden in the Floating Ridge.

Area: Floating Ridge: The name Floating Ridge is rather misleading, as the ore the ridge is named for actually floats in the air. Floating Ridge is one of three areas (of common knowledge, at any rate) which provide this unnaturally hard, floating ore (known as stenet). Floating Ridge is by far the largest of the areas, and it even includes two mountains, which are rumoured to be giant castles when the mist surrounding them clears.

Area: Stanth Fortress: While the low-flying fortress has no name, it is referred to (as most things related to the organization are) with the name commonly associated with the mask and cloak appearance. Located between the two mountains in Floating Ridge, the fortress is actually built on an enormous chunk of stenet, as are the primary fortifications. The fortress is also anchored down with a chain made of stenet. The means by which the fortress was carved, placed, and anchored have been lost to all but the Stanth archives, and perhaps a select few other races.

Item: Stenet ore: An exceptionally hard ore, that can only be mined magically. Stenet ore is known not for its hardness, but for its odd ability to float in the air. There are only three areas that are commonly known to have large supplies of Stenet ore.
 
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Level 26
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Mar 18, 2007
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Organization: Bloodfang Slayers: While the prideful Paladins consider themselves "Protectors of the People", they somehow never seem to have time to protect smaller towns, and instead, are always working at pleasing the higher ups. The Bloodfang Slayers were an organization of people who've been trained in the art of hunting for the purpose of protecting the smaller towns. The hunting specializes in killing the very things paladins claim to be best at, that is, the unholy. This, the obvious difference in wealth, and the fact that the Slayers are most apathetic about one another's religions, has sparked a fierce rivalry ever since. Since the Slayers have been created, no one has ever called a paladin "protector of the people".
 
Level 23
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Only weak necromancers raise undead without brains, or good necromancers that summon whole armies, but if a good necromancer revives one corpse, it will have a brain and be able to think for itself. thats how the Dracon necromancers do it ^^ they do not do it for might, but as a way of healing.
 
Level 13
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Jun 21, 2007
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Mah Character.

Name:He keeps it to himself, he is know by Druid.
Race:He seems to be some kind of elf, but again, he keeps it a secret.
Class:An ex-druid that still retaines some command over nature, and may still shapeshift to a lion or bird. He is now a warrior merecnary that prides himself on stealth.
Orgnazation:Himself, he leads a small band of mecenaries that can be called on anytime, for the right reward.
Background Info:After leaveing druidism, he turned to a life of greed. In his travels he met a human women, cursed with a beastal spell that turns her into a monster once a week. It is said he loved her and that he still remains in contact wither her, but like most things, he keeps that to himself. With no family to speak of, he wanders the forests of the land, awaiting anyone to contact him to kill for money. His love seems to be the only one he is open with.
Appearance:Crafted himself, Druid wears armor of the deepest black. It is said that pure jet makes up his breastplate, which is hidden by a black robe. He wears a read mask over mouth, and carries twin black blades. He has short hair for anyelf, which he keeps up as to not obsucre his vision. His mount is a flightless bird-like creature, it's origin unknown even to him. His eyes grow green, a scar across his right eye.
 
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Level 14
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Apr 15, 2007
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tell the imformation your porlby just using the he keeps it to himself line to get out of having to think about it.

PS: you cant rp yet with that charecter its not anof info
 
Level 35
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A little lore confusion perhaps, but I thought that only Celestial elves had access to flying things, and if we are not alone (I don't mind other floating structures as long as Celestial elf lore isnt screwed up) then let it be known that they do not use this ore to power their flight they use specially enchanted devices like power spheres made of a different kind of element which at this moment is a highly guarded secret of the flying kingdom.
 
Level 23
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The RP is not only dialog with others, you could also be in heavy conflict with yourself someday, or with 2 other you's, well, I guess then the names would come handy don't you think? ^^ (just give the info...) and btw, when your account is aproved, Happy Role Playing ^^.
 
Level 23
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There is a chance that (a very big chance) that the Kianor also have flight technology, maby even better than the elven ^^. but further, artificial flight is a rare thing, and it seems to me very weird that people can actualy controll the height of the floating ore don't you think? then it should be just a huge natural composite I would think...

OOC: Sorry for dubblepost =(
 
Level 26
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Mar 18, 2007
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Name:He keeps it to himself, he is know by Druid.
Race:He seems to be some kind of elf, but again, he keeps it a secret.
Class:An ex-druid that still retaines some command over nature, and may still shapeshift to a lion or bird. He is now a warrior merecnary that prides himself on stealth.
Orgnazation:Himself, he leads a small band of mecenaries that can be called on anytime, for the right reward.
Background Info:After leaveing druidism, he turned to a life of greed. In his travels he met a human women, cursed with a beastal spell that turns her into a monster once a week. It is said he loved her and that he still remains in contact wither her, but like most things, he keeps that to himself. With no family to speak of, he wanders the forests of the land, awaiting anyone to contact him to kill for money. His love seems to be the only one he is open with.
Appearance:Crafted himself, Druid wears armor of the deepest black. It is said that pure jet makes up his breastplate, which is hidden by a black robe. He wears a read mask over mouth, and carries twin black blades. He has short hair for anyelf, which he keeps up as to not obsucre his vision. His mount is a flightless bird-like creature, it's origin unknown even to him. His eyes grow green, a scar across his right eye.
Name: Unknown.
Race: Unknown.
Organization: Himself.
History: Blah blah.
Appearance: Can barely see any part of him.

I feel like I know everything about him already.
 
Level 24
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Jun 26, 2006
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Magic: Blood Magic: A dark art, that requires a steep price for incredible destructive power. While many magical arts require or use blood for certain rituals, blood magic makes use of the blood used in all of its techniques and spells.

Technically, any ritual or magic circle created with blood (especially when blood is not required) is blood magic, but only magic where blood is used when a similar technique exists that does not require or use blood is considered blood magic. Blood magic techniques are generally several many times more powerful than their regular counterparts, but (obviously) require a substantial amount of blood.

The reason blood magic is considered dark magic is that an adept may use an opponent's blood, once the opponent's blood is drawn. If the opponent is not proficient at the aura control required to use most magic, his or her blood may be used while still inside their body.

Most blood magic techniques require the user to be a proficient hydromancer, although the spells only require the user to have a plentiful supply of blood.
 
Level 24
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If you're going to do so many unknowns, at least provide what they are so that we know. Something like:
Name: Unkown, goes by Bob (His real name is Stan)
Race: Unknown, appears to be an elf (He actually is)
Organization: Himself, and his band of merry men (His former organization was The Warriors, many of them hate him for leaving and ruining them)
History: Blah
Organization: Blah
 
Level 26
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Mar 18, 2007
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3,669
Well, because teh_ephy added a magic, i suppose i can propose mine.
Magic: Eclipse Magic: Created by a society of exiles, Eclipse magic combines the powers of the sun, moon, and stars, to create powerful spells from the higher powers. Such usage of magic is usually considered the equivalent to using black magic amongst paladins, as it is considered a perversion of the soul, and a taint upon the community.Though eclipse spells rarely rely on night and day for its spells, they say the mightiest of its users can actually create night and day.
 
Level 35
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May 22, 2007
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I will also add a form of magic, I was already working on this before.

Celestial magic (until a proper name is found): This form of magic is the power of the Celestial elves and those few they bless it with. It was laid upon them and merged into their souls the divine magical power of Etheriel. It comes in three classes.

1st:The power of knowledge and invention, This form is used most commonly as enchantments and to forge the world around them into magical arts, It is essentially active/passive non offensive magic.

2nd: The power of war and combat, This form is used by the celestial elf military often in conjunction with the enchanted technology and weapons of the first class, or it is used alone.

3rd: The power of Etheriel and the soul, This form is the highest form of Celestial magic, it is the very core magic ability of those blessed with it. Etheriel's might shows forth from the elven soul to smite and burn the enemy with holy magic or to heal and resurect.

These are the three main classes of magic of the Celestial elf race. Often portion will mingle into the others and create subclasses, though they are too numerous to name.
 
Level 24
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Magic (Technique): Construct Weapon: A sufficiently talented mage may replace any missing limb with a magical construct that becomes as much a part of the owner's aura as the original limb was their body. It is not at all unusual for warriors to ask for a replacement limb that has a secondary form, usually a weapon or something to give the warrior an advantage in battle.

And, I even have a new concept. :eek:

Clan (Bloodline) Magic: As long ago as when life itself was the only thing in the world considered to be old, there existed clans that were completely devoted to a single purpose, and with that purpose many powerful techniques. As successive generations of a clan devote themselves to the same magical techniques, it is possible for the magical techniques to become a part of that clan's auras.

While only powerful spells or techniques may become part of a clan's blood right, novel ways of casting weaker spells have been known to belong to some clans' bloodline magic. Extreme proficiency at certain types of magic can also be passed down.
 
Level 35
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May 22, 2007
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Item: The Harp of Delrenain: Long ago a lonley noble woman fell in love with a vampire, This vampire was Lord Delrenain a High elf that had fallen to a lust for blood and soon a lust for women, The noble lady was so smitten that she bagan to come out at night just to watch him fly by her window, Soon enough he began to come down to her balcony and they would speak for hours dancing to Delrenain's dark music. Soon they began to indulge in dark passions and the people of the house began to fear the lady when she began to show dark signs, Her eyes began to become black as midnight and her skin became pale as the rising moon. They soon locked her into a tower and wards placed on the entrences. The love in raged vampire would come as close as possible and the dark lady would pull a strand of hair and float it towards the dark lord. He in his own way chereshed the hairs as if they were drops of her soul. Night after Night he would visit and soon she was bare and Delrenain decided to free his dark lady. With all his might he broke through the wards scaring his visage and he freed his lady. Flying out into the night he looked down upon her, and his lust for blood soon consumed his lust for passion. He bit the lady and drank her blood, till she died. Realizing what he had done, He took the hairs and wove them into strings to play his dark lament for eternity. The harp would blead as he played and those who heard the imense sadness of dark love lost forever to a dark hunger, would succumb to a deap depression and would lay forever in sadness till they died of atrophy.
 
Level 24
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3,406
Magic: Archaic Necromancy: While most contemporary forms of necromancy are corruptions of the holy arts of the various races, Archaic Necromancy is its own art. Because Archaic Necromancy is built only upon itself, and because of its age, necromancers that practice Archaic Necromancy are rare. Masters of Archaic Necromancy are even rarer. Archaic Necromancy is far more powerful than contemporary Necromancy, but requires much more training, which requires more physical stamina than most other forms of training for necromancy.

Archaic Necromancers are capable of exerting necromantic energies with far greater ease than other necromancers, whose arts are built upon corruptions of holy arts.
 
Level 5
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Jun 13, 2007
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84
I know it may be a little late to make new stuff for the game, but I want to post some. Tell me if you're interested:

Races:
Shadow-Walkers - This deceptive race uses the darkness and enviroment to thier advantage. Their amazing skill to Hide is the shadows gives him the advantage in battles. They are commonly found in the Black Order, (See Below), as assassins. They can be trained as Fighters, Rogues, or Archers of some sort. Their appearance is unknown due to the fact that all who have seen, have died.

Melgar - The dark race of Magic-users. These creatures have the abilities to call demons and thier powers to them. They are used mainly in the Black Order as the Mages of the group. Can be trained as Necromancers or Demoncallers (See Below).

Classes:

Demoncaller - This unique type of spellcaster uses the strength of Demons to power their magic. They have abilities to summon demons to aid their allies or use bolts of any unholy magic they can conjure. Usually Demoncallers use the Shadow Magic (See Below).

Organizations:

Black Order - A group made up of those who are willing to sacrifice their own lives to the Black King. Usually only Shadow-Walkers and Melgar are mad enough to join this group.

If you have any interest in allowing these races, the class or organization, tell me.
 
Level 35
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May 22, 2007
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Items For Gath: And an icon for the Harp (made it myself)

---Item: The bow of Ethlen: Long ago during the Elenastralis war the elven ranger Ethlen was commanded to scout out the Celestial elf encampment.
He soon found the encampment and saw the elves rigging and testing a new elven siege weapon. "This weapon was a prototype for the elven guns you see today". Seeing the great damage this could cause he ran back to his commanders and told them about a great weapon like a great crossbow but with out string nor arrow that could blow gaps in the stone walls as if it were mere leaves.

He was then commanded to take his batallion and assault the weapon.

His batallion soon let loose from the trees a rain of arrows and the elves barely made it to their shields before the arrows. *thud* *thud* *thud* came boring down on the protective talbards. The ambushing elves impatient made a charge into the clearing and began to fire upon the celestial elves in great volleys. The celestial elves made their charge swords drawn their bretheren falling around them one by one until they finally made it close and ripped the ranger line apart. But Ethlen resisted the assault and rallied his soldiers into a circle formation and spinning around a cyclone of arrows and blood the Celestial elves began to fall. Then the High mage Finalai Lefein and his entourage came charging into the clearing to reinforce the falling brothers.

Ethlen and Finalai soon locked in ranged combat Finalai's spells caste with great fury and the fire and light clashed with the flying arrows of the woodland kingdom. Soon Ethlen began to run low and Finalai soon gained the upperhand. Ethlen then prayed for victory and his quiver began to magically fill with green arrows and his bow taut he fired the everlasting arrows his might never stronger Finalai soon began to tire and *thud* the arrows finally landed their mark. Finalai was soon carried away in the retreat that followed.

Eversince the celestial elves have searched for that bow not only out of curiosity but out of burning vengence and hatred at a ranger who bested one of the flying kingdoms best mages.

And ever so Elenai Lefein also ever searches for this bow as well so he can finally bring honor back to his grandfather who was bested by it so many years ago.


---:item: The bell of Theresa: Long ago a village was struck down by a strange plague, Many died and many suffered as great boils welped up on their flesh and their skin lesioned and the nerve endings on fire. Theresa's son soon fell ill to this disease and she began to weep. Once again Larissa the goddess of light came to the aid of humanity. Before her in the window a golden bell dinged in the sunlight of the noon. And taking this bell she rang it above her son and the boils melted away and the lesions closed. SHE ran out of her house and rang the bell as loud as she could its clarion call reverberating through out the village where she then rushed into the chapel and climed up to the bell tower and she rang it GOLDEN and supreme in the warm noon sun the villagers wounds closed and their souls lifted with hope.

Sadly the mother would soon pass on and even the bell would not save her.

So she was made a saint of Larissa and to this day her bell is rang on the noon of the suns pass, along with the bells of the chapel and to the people who here it their wounds still heal to this day.

---Item: The Harp of Delrenain: Long ago a lonley noble woman fell in love with a vampire, This vampire was Lord Delrenain a High elf that had fallen to a lust for blood and soon a lust for women, The noble lady was so smitten that she bagan to come out at night just to watch him fly by her window, Soon enough he began to come down to her balcony and they would speak for hours dancing to Delrenain's dark music. Soon they began to indulge in dark passions and the people of the house began to fear the lady when she began to show dark signs, Her eyes began to become black as midnight and her skin became pale as the rising moon. They soon locked her into a tower and wards placed on the entrences. The love in raged vampire would come as close as possible and the dark lady would pull a strand of hair and float it towards the dark lord. He in his own way chereshed the hairs as if they were drops of her soul. Night after Night he would visit and soon she was bare and Delrenain decided to free his dark lady. With all his might he broke through the wards scaring his visage and he freed his lady. Flying out into the night he looked down upon her, and his lust for blood soon consumed his lust for passion. He bit the lady and drank her blood, till she died. Realizing what he had done, He took the hairs and wove them into strings to play his dark lament for eternity. The harp would blead as he played and those who heard the imense sadness of dark love lost forever to a dark hunger, would succumb to a deap depression and would lay forever in sadness till they died of atrophy.
 

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Level 9
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Aug 13, 2007
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Name: Arrillion
Race: Half Elf (Human-High Elf)
Class: Dark Mage/Necromancer, Warrior
Orgnazation: His own Splinter Faction
Background Info: Once, long ago Arrillion was a Lord of Men, wise, cunning and rightious. Over time he was possesed by an evil spirit. Arrillion: Falling to the Darkness Separated from his empire and corrupted his men. In that time he was known as the mad tiran wich was a cause of the spirit possesing Arrillion. After some time Arrillion defeated the spirit and banished it from his mind, however he didnt return to the lightside. In those years he began studying the Arts of necromancy and dark magic, he proved to be very talented in the dark arts (the cause of this would be the remains of the evil spirit possessing him). He began large scale attacks on the lands around him being feared in the great empire of men. From his Fortress of Therodor he reigned with a dark hand corrupting the lands surrounding it. He had 2 Sons: Malastar and Mekhram, both fell to the darkside under his reign. Malastar was an expert alchemist and necromancer, Mekhram was a warrior.

Arrillion's Son Malastar led an army to the lands over the mountains relatively close to Therodor. Malastar would travel over the great pass and would attack and conquer the city behind it. However his attempt failed and he returned to the mountains. Building the Fortress/Catacombs of Malastar were he would spread his corruption from over the dreaded pass.

Mekhram was killed when marching north in an attempt to capture a fortress, his army got ambushed by the skirmishers guarding the forest north of Therodor. The ambush failed and much of the army killed to fleeing skirmishers, however Mekhram was killed brutaly. Soldiers returned the body of Mekram to his father In Therodor, were Arrillion ressurected him as a skeleton.

Malastar would soon brew a plague more deadlier then its predecessor and Arrillion would use it for his attempt to total dominance of the continent

Appearance: Relatively Tall, with Grey/Black/White hair. Agile and Intelligent.
Arrillion always wore a Black Cloak enhanced with dark powers. In his right hand we would wield the Staff of Nephrondium and in his left hand the Sword Orokrech forgesd by his son Mekhram. He is rarely seen anywhere out of his fortress exept somtimes when he travels to Malastar.

Staff of Nephrondium: Once a staff many Lords of men have. But Arrillion corrupted it with his dark spirit andthe staff now has its mind of its own (atleast its said it has).
Orokrech: Mekhram: In the shadow of his older brother Malastar who created a new plague. Wanted to prove his worth to his father. And so he made Orokrech: The Black Blade it was a sword just a little longer then an average short sword. It was made of Throndium: a rare black metal told to posses dark powers and great durability. The quest to find this material was a huge quest but eventually he found it and forged the blade. after that he decorated the blade was Elsafar: a kind of silver coloring blue when magic touched it. And so the blade was created. A black sword with silver decorations flashing blue when wielded by Arrillion. it was a sword that never needs to be sharpened
 
Level 35
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May 22, 2007
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5,366
I have the Bell Icon Gath: Made it my self;


Nice character, I see that the Celestial Elves and Elenai Lefein will have conflict with this Tiron the Mad.

(necromancy is a Heresy to the Celestial Elves)

I like the lore behind the character: it reminds me of a mix between Theoden, Isildur, and Arthas.
 

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Level 14
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Apr 15, 2007
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Due to my laziness i not going to put the bell up ok im just to lazy maybe later I will, and :( i already tought of the reason the maracheetas and the orcs attacking :( :( :(, But what ever do it your way then *cries*.
 
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