- Joined
- Aug 9, 2006
- Messages
- 2,384
Hello!
I am back in mapmaking and I am currently planning a new AoS map.
This includes:
-Heroes
-Items
-NPCs
and so on.
But today I would like your opinion on two hero concepts I have been working on:
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Maw of Madness
Maw of Oblivion
(Credits to Retera for the Model)
Name: Ozikrtas - Maw of Madness
Primary Stat: Intelligence
Stats:
Attack Type: None
Attack Cooldown: None
Attack Range: None
Armor Type: Hero
Speed: 240
Health Regeneration (Always): 1.50
Day Sight: 150
Night Sight: 150
Passive: Insanity - This creature consumes nearby insanity and gorges himself on the madness. This creature has a Insanity Gauge with a maximum value of 1000. Starting with 0. This gauge is filled by creatures and heroes dying within 500 of The Maw of Madness. Creatures provide 10 Insanity and Heroes provide 50 Insanity. Insanity decreases by 10 every 10 seconds.
Passive: Gibbering Presence - The aura of this abyss of insanity devours all around him. Enemies within 500 suffer from despair, claustrophobia and other forms of fear. Enemies suffer 5 heroic damage * your level every 3 seconds. This damage is increased by 5 (not multiplied with Level) for every 100 Insanity stored up.
Skills:
1. Skill: The Eye Is On him
Description: The Maw of Madness focusses it’s gaze on the target. Cursing it with Gibbering Presence for a duration. It works the same as Gibbering Presence of the Maw of Madness, but the target is not immune to the damage and with slightly reduced area of effect.
Level 1: 7 Seconds Gibbering Presence Duration, 300 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 4 Seconds Cooldown, Target Spell
Level 2: 9 Seconds Gibbering Presence Duration, 325 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 5 Seconds Cooldown, Target Spell
Level 3: 11 Seconds Gibbering Presence Duration, 350 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 6 Seconds Cooldown, Target Spell
Level 4: 13 Seconds Gibbering Presence Duration, 375 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 7 Seconds Cooldown, Target Spell
-----------------------------------
2. Skill: Ray of Madness
Description: The Maw of Madness projects a beam of pure, unadulterated insanity in the target direction. All enemies hit suffer heavy damage and one of three random debuffs.
Level 1: 90 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 5 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
Level 2: 125 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 5 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
Level 3: 140 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 5 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
Level 4: 170 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 10 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
-----------------------------------
3. Skill: Bloated Corpulence
Description: Inducing the dreams of madness, the Maw became the ultimate incarnation of dreams, seemingly shifting in appearance before the eyes of mortals. Glowing in a rainbow like shine… Seemingly shifting between realities. Creatures and heroes that die within 500 grant increased Insanity and give rise to shimmering ghosts that appear as iridescent bloated monstrosities. Monstrosities have a set duration based on the current amount of Insanity stored by the Maw of Madness.
Level 1: +5 Insanity per dying creature, +10 Insanity per dying hero, Bloated Monstrosity {125 HP, 14 - 18 Chaos Damage, 300 Speed, Lasts 5 Seconds + 1 Seconds per 100 Insanity stored}
Level 2: +5 Insanity per dying creature, +15 Insanity per dying hero, Bloated Monstrosity {175 HP, 19 - 24 Chaos Damage, 300 Speed, Lasts 6 Seconds + 1 Seconds per 100 Insanity stored}
Level 3: +5 Insanity per dying creature, +20 Insanity per dying hero, Bloated Monstrosity {225 HP, 22 - 29 Chaos Damage, 300 Speed, Lasts 7 Seconds + 1 Seconds per 100 Insanity stored}
Level 4: +5 Insanity per dying creature, +25 Insanity per dying hero, Bloated Monstrosity {275 HP, 24 - 31 Chaos Damage, 300 Speed, Lasts 8 Seconds + 1 Seconds per 100 Insanity stored}
-----------------------------------
Ultimate: Horror from Beyond
Description: Maw of Madness anchors himself in the ground and starts to draw horror from beyond into reality. Suffocating the surrounding area in despair. Upon casting, enemies within 1000 are grasped by iridescent roots of insanity and dragged towards the maw of madness. Enemies are dragged for a set duration.
Level 1: Dragged for 75 Range per Second, Lasts 7 Seconds, 120 Second Cooldown
Level 2: Dragged for 100 Range per Second, Lasts 7 Seconds, 120 Second Cooldown
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The Gorger
Silithid Devourer
(Credits to A.R)
Name: Shak’Raz - The Gorger
Primary Stat: Agility
Stats:
Attack Type: Hero
Attack Cooldown: 1.80
Attack Range: Melee
Armor Type: Hero
Speed: 270
Health Regeneration (Always): 0.5
Day Sight: 150
Night Sight: 160
Passive: Devour the Weak - Minions killed by Shak’Raz are devoured and their corpse are stored within the Carapace of him. Each Corpse devoured grants instantly 2% Health and while inside of Shak’Raz increased Health Regeneration (0.2 Points per Corpse). Can devour up to 10 Minions.
Skills:
1. Skill: Feeding Frenzy
Description: Shak’Raz goes into a state of berserk for a certain time. While Feeding Frenzy is active, the attack speed and movement speed of Shak’Raz is increased by an amount dependant on the amount of Corpses devoured. Also decreases armor by a set amount for the duration.
Level 1: 3% Attack Speed and 5 Movement Speed per Corpse, -2 Armor, Lasts 6 Seconds, 20 Seconds Cooldown, 50 Mana, Self
Level 2: 5% Attack Speed and 7 Movement Speed per Corpse, -2 Armor, Lasts 6 Seconds, 20 Seconds Cooldown, 50 Mana, Self
Level 3: 7% Attack Speed and 10 Movement Speed per Corpse, -3 Armor, Lasts 7 Seconds, 20 Seconds Cooldown, 50 Mana, Self
Level 4: 10% Attack Speed and 10 Movement Speed per Corpse, -4 Armor, Lasts 8 Seconds, 20 Seconds Cooldown, 50 Mana, Self
-----------------------------------
2. Skill: Regurgitate
Description: Shak’Raz spits a blob of digestive fluids at an opponent. The blob bursts and coats all nearby opponents in a coating of sizzling, acidic fluid. The initial burst deals minor damage and reduces armor and movement speed of all hit by the burst for a set duration.
Level 1: 35 Damage, -3 Armor and 15% movement speed reduction, 150 AoE, Lasts 5 Seconds, 12 Seconds Cooldown, 70 Mana, 400 Range
Level 2: 70 Damage, -3 Armor and 15% movement speed reduction, 150 AoE, Lasts 5 Seconds, 12 Seconds Cooldown, 80 Mana, 400 Range
Level 3: 100 Damage, -4 Armor and 20% movement speed reduction, 200 AoE, Lasts 6 Seconds, 12 Seconds Cooldown, 90 Mana, 400 Range
Level 4: 120 Damage, -5 Armor and 25% movement speed reduction, 200 AoE, Lasts 7 Seconds, 12 Seconds Cooldown, 100 Mana, 400 Range
-----------------------------------
3. Skill: Shredder Claws (Passive)
Description: Shak’Raz frontal pincers are sharpened to a razor-bladed edge. Melee Attacks cause vicious wounds. Each wound deals continuous damage that increases over time for the duration. Wounds do not stack on the same opponent.
Level 1: 5 Starting Bleed Damage, +2 Bleed Damage per Second, Lasts for 10 Seconds, Passive
Level 2: 10 Starting Bleed Damage, +3 Bleed Damage per Second, Lasts for 10 Seconds, Passive
Level 3: 15 Starting Bleed Damage, +4 Bleed Damage per Second, Lasts for 10 Seconds, Passive
Level 4: 20 Starting Bleed Damage, +5 Bleed Damage per Second, Lasts for 10 Seconds, Passive
-----------------------------------
Ultimate: Metabolism Burst
Description: The Gorger increases his own metabolism extremely for a short time. This uses an amount of corpses stored by Shak’Raz to instantly restore a large amount of Hit Points and grant a large Damage Bonus for a short amount of time.
Level 1: 5 Corpses, 500 Hit Points, +50% Damage, Lasts 15 Seconds, 90 Seconds Cooldown, 100 Mana, Self
Level 2: 3 Corpses, 600 Hit Points, +70% Damage, Lasts 15 Seconds, 90 Seconds Cooldown, 100 Mana, Self
When used with less than 5/3 Corpses, does nothing and goes on Cooldown.
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Abyssal Lurker
Murk Snapper
(Credit to -Grendel)
Name: Irixiat - Abyssal Lurker
Primary Stat: Agility
Stats:
Attack Type: Hero
Attack Cooldown: 2.10
Attack Range: 450
Armor Type: Hero
Speed: 270
Health Regeneration (Always): 1.25
Day Sight: 170
Night Sight: 100
Passive: Shimmer of the Abyss - Irixiat emits a glow of unlight out of the depths of the sea. No one knows what dwells below. Enemies within 300 of Irixiat start to suffer from hallucinations. Hallucinations causes negative Mana Regeneration based on proximity to Irixiat. (-1.5% Mana/Second and reduced by 0.5 for every 100 in distance between Irixiat and the enemy)
Skills:
1. Skill: Puddle of Null
Description: Irixiat teleports over a short distance and engulfs himself in his abyssal aura. Spreading a puddle of the null magic that wallows in the depths. Enemies within that puddle are silenced and suffers 100% more from the Shimmer of the Abyss. The puddle lasts for a short time.
Level 1: 250 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 3 Seconds, 12 Seconds Cooldown
Level 2: 300 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 4 Seconds, 12 Seconds Cooldown
Level 3: 350 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 5 Seconds, 12 Seconds Cooldown
Level 4: 400 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 6 Seconds, 12 Seconds Cooldown
-----------------------------------
2. Skill: Exploiting Claws
Description: Irixiat slashes all enemies in a small cone with abyssal claws, tearing ethereal wounds. Deals damage dependant on the mana percentage of the victim.
Level 1: 200 Cone AoE, 50 Base Damage, +10 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
Level 2: 200 Cone AoE, 50 Base Damage, +15 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
Level 3: 200 Cone AoE, 50 Base Damage, +20 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
Level 4: 200 Cone AoE, 50 Base Damage, +25 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
-----------------------------------
3. Skill: Iridescent Carapace (Passive)
Description: Irixiat’s Carapace is made of iridescent armor and deflects magic partially. Reduces magic damage by an percentage.
Level 1: 8% Magic Damage Reduction, Passive
Level 2: 11% Magic Damage Reduction, Passive
Level 3: 14% Magic Damage Reduction, Passive
Level 4: 17% Magic Damage Reduction, Passive
-----------------------------------
Ultimate: Reality Snap
Description: Snaps reality at Irixiat’s current position. Randomly repositioning nearby enemies and drains a large amount of Mana from them. This reality snap affects enemies within 700. The displacement also causes a mini stun with no real duration.
Level 1: 150 - 300 Displacement Area, Drains 15% of Mana, 150 Mana, 180 Seconds Cooldown
Level 2: 200 - 350 Displacement Area, Drains 20% of Mana, 175 Mana, 180 Seconds Cooldown
----------------------------------------------------------------------
I tried to make unique mechanics and interesting concepts.
All feedback is welcome.
NOTE: These heroes are not yet balanced or made. This is just the first iteration of a concept.
I am back in mapmaking and I am currently planning a new AoS map.
This includes:
-Heroes
-Items
-NPCs
and so on.
But today I would like your opinion on two hero concepts I have been working on:
-------------------------------------------------------------------------------------------
Maw of Madness
Maw of Oblivion
Name: Ozikrtas - Maw of Madness
Primary Stat: Intelligence
Stats:
- Strength: 16 (+1.75)
- Agility: 16 (+1.75)
- Intelligence: 20 (+2.00)
Attack Type: None
Attack Cooldown: None
Attack Range: None
Armor Type: Hero
Speed: 240
Health Regeneration (Always): 1.50
Day Sight: 150
Night Sight: 150
Passive: Insanity - This creature consumes nearby insanity and gorges himself on the madness. This creature has a Insanity Gauge with a maximum value of 1000. Starting with 0. This gauge is filled by creatures and heroes dying within 500 of The Maw of Madness. Creatures provide 10 Insanity and Heroes provide 50 Insanity. Insanity decreases by 10 every 10 seconds.
Passive: Gibbering Presence - The aura of this abyss of insanity devours all around him. Enemies within 500 suffer from despair, claustrophobia and other forms of fear. Enemies suffer 5 heroic damage * your level every 3 seconds. This damage is increased by 5 (not multiplied with Level) for every 100 Insanity stored up.
Skills:
1. Skill: The Eye Is On him
Description: The Maw of Madness focusses it’s gaze on the target. Cursing it with Gibbering Presence for a duration. It works the same as Gibbering Presence of the Maw of Madness, but the target is not immune to the damage and with slightly reduced area of effect.
Level 1: 7 Seconds Gibbering Presence Duration, 300 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 4 Seconds Cooldown, Target Spell
Level 2: 9 Seconds Gibbering Presence Duration, 325 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 5 Seconds Cooldown, Target Spell
Level 3: 11 Seconds Gibbering Presence Duration, 350 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 6 Seconds Cooldown, Target Spell
Level 4: 13 Seconds Gibbering Presence Duration, 375 Gibbering Presence AoE, 50 Mana, 500 Spell Range, 7 Seconds Cooldown, Target Spell
-----------------------------------
2. Skill: Ray of Madness
Description: The Maw of Madness projects a beam of pure, unadulterated insanity in the target direction. All enemies hit suffer heavy damage and one of three random debuffs.
Level 1: 90 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 5 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
Level 2: 125 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 5 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
Level 3: 140 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 5 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
Level 4: 170 Ray Damage, 700 Ray Range, 200 Ray AoE, Random Debuff (1 Sec Stun, 10 Sec 33% Movement Slow, 5 Sec 15/Sec Bleeding), 12 Second Cooldown
-----------------------------------
3. Skill: Bloated Corpulence
Description: Inducing the dreams of madness, the Maw became the ultimate incarnation of dreams, seemingly shifting in appearance before the eyes of mortals. Glowing in a rainbow like shine… Seemingly shifting between realities. Creatures and heroes that die within 500 grant increased Insanity and give rise to shimmering ghosts that appear as iridescent bloated monstrosities. Monstrosities have a set duration based on the current amount of Insanity stored by the Maw of Madness.
Level 1: +5 Insanity per dying creature, +10 Insanity per dying hero, Bloated Monstrosity {125 HP, 14 - 18 Chaos Damage, 300 Speed, Lasts 5 Seconds + 1 Seconds per 100 Insanity stored}
Level 2: +5 Insanity per dying creature, +15 Insanity per dying hero, Bloated Monstrosity {175 HP, 19 - 24 Chaos Damage, 300 Speed, Lasts 6 Seconds + 1 Seconds per 100 Insanity stored}
Level 3: +5 Insanity per dying creature, +20 Insanity per dying hero, Bloated Monstrosity {225 HP, 22 - 29 Chaos Damage, 300 Speed, Lasts 7 Seconds + 1 Seconds per 100 Insanity stored}
Level 4: +5 Insanity per dying creature, +25 Insanity per dying hero, Bloated Monstrosity {275 HP, 24 - 31 Chaos Damage, 300 Speed, Lasts 8 Seconds + 1 Seconds per 100 Insanity stored}
-----------------------------------
Ultimate: Horror from Beyond
Description: Maw of Madness anchors himself in the ground and starts to draw horror from beyond into reality. Suffocating the surrounding area in despair. Upon casting, enemies within 1000 are grasped by iridescent roots of insanity and dragged towards the maw of madness. Enemies are dragged for a set duration.
Level 1: Dragged for 75 Range per Second, Lasts 7 Seconds, 120 Second Cooldown
Level 2: Dragged for 100 Range per Second, Lasts 7 Seconds, 120 Second Cooldown
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The Gorger
Silithid Devourer
Name: Shak’Raz - The Gorger
Primary Stat: Agility
Stats:
- Strength: 20 (+1.90)
- Agility: 22 (+2.25)
- Intelligence: 14 (+1.50)
Attack Type: Hero
Attack Cooldown: 1.80
Attack Range: Melee
Armor Type: Hero
Speed: 270
Health Regeneration (Always): 0.5
Day Sight: 150
Night Sight: 160
Passive: Devour the Weak - Minions killed by Shak’Raz are devoured and their corpse are stored within the Carapace of him. Each Corpse devoured grants instantly 2% Health and while inside of Shak’Raz increased Health Regeneration (0.2 Points per Corpse). Can devour up to 10 Minions.
Skills:
1. Skill: Feeding Frenzy
Description: Shak’Raz goes into a state of berserk for a certain time. While Feeding Frenzy is active, the attack speed and movement speed of Shak’Raz is increased by an amount dependant on the amount of Corpses devoured. Also decreases armor by a set amount for the duration.
Level 1: 3% Attack Speed and 5 Movement Speed per Corpse, -2 Armor, Lasts 6 Seconds, 20 Seconds Cooldown, 50 Mana, Self
Level 2: 5% Attack Speed and 7 Movement Speed per Corpse, -2 Armor, Lasts 6 Seconds, 20 Seconds Cooldown, 50 Mana, Self
Level 3: 7% Attack Speed and 10 Movement Speed per Corpse, -3 Armor, Lasts 7 Seconds, 20 Seconds Cooldown, 50 Mana, Self
Level 4: 10% Attack Speed and 10 Movement Speed per Corpse, -4 Armor, Lasts 8 Seconds, 20 Seconds Cooldown, 50 Mana, Self
-----------------------------------
2. Skill: Regurgitate
Description: Shak’Raz spits a blob of digestive fluids at an opponent. The blob bursts and coats all nearby opponents in a coating of sizzling, acidic fluid. The initial burst deals minor damage and reduces armor and movement speed of all hit by the burst for a set duration.
Level 1: 35 Damage, -3 Armor and 15% movement speed reduction, 150 AoE, Lasts 5 Seconds, 12 Seconds Cooldown, 70 Mana, 400 Range
Level 2: 70 Damage, -3 Armor and 15% movement speed reduction, 150 AoE, Lasts 5 Seconds, 12 Seconds Cooldown, 80 Mana, 400 Range
Level 3: 100 Damage, -4 Armor and 20% movement speed reduction, 200 AoE, Lasts 6 Seconds, 12 Seconds Cooldown, 90 Mana, 400 Range
Level 4: 120 Damage, -5 Armor and 25% movement speed reduction, 200 AoE, Lasts 7 Seconds, 12 Seconds Cooldown, 100 Mana, 400 Range
-----------------------------------
3. Skill: Shredder Claws (Passive)
Description: Shak’Raz frontal pincers are sharpened to a razor-bladed edge. Melee Attacks cause vicious wounds. Each wound deals continuous damage that increases over time for the duration. Wounds do not stack on the same opponent.
Level 1: 5 Starting Bleed Damage, +2 Bleed Damage per Second, Lasts for 10 Seconds, Passive
Level 2: 10 Starting Bleed Damage, +3 Bleed Damage per Second, Lasts for 10 Seconds, Passive
Level 3: 15 Starting Bleed Damage, +4 Bleed Damage per Second, Lasts for 10 Seconds, Passive
Level 4: 20 Starting Bleed Damage, +5 Bleed Damage per Second, Lasts for 10 Seconds, Passive
-----------------------------------
Ultimate: Metabolism Burst
Description: The Gorger increases his own metabolism extremely for a short time. This uses an amount of corpses stored by Shak’Raz to instantly restore a large amount of Hit Points and grant a large Damage Bonus for a short amount of time.
Level 1: 5 Corpses, 500 Hit Points, +50% Damage, Lasts 15 Seconds, 90 Seconds Cooldown, 100 Mana, Self
Level 2: 3 Corpses, 600 Hit Points, +70% Damage, Lasts 15 Seconds, 90 Seconds Cooldown, 100 Mana, Self
When used with less than 5/3 Corpses, does nothing and goes on Cooldown.
----------------------------------------------------------------------
Abyssal Lurker
Murk Snapper
Name: Irixiat - Abyssal Lurker
Primary Stat: Agility
Stats:
- Strength: 16 (+1.50)
- Agility: 19 (+2.50)
- Intelligence: 20 (+2.15)
Attack Type: Hero
Attack Cooldown: 2.10
Attack Range: 450
Armor Type: Hero
Speed: 270
Health Regeneration (Always): 1.25
Day Sight: 170
Night Sight: 100
Passive: Shimmer of the Abyss - Irixiat emits a glow of unlight out of the depths of the sea. No one knows what dwells below. Enemies within 300 of Irixiat start to suffer from hallucinations. Hallucinations causes negative Mana Regeneration based on proximity to Irixiat. (-1.5% Mana/Second and reduced by 0.5 for every 100 in distance between Irixiat and the enemy)
Skills:
1. Skill: Puddle of Null
Description: Irixiat teleports over a short distance and engulfs himself in his abyssal aura. Spreading a puddle of the null magic that wallows in the depths. Enemies within that puddle are silenced and suffers 100% more from the Shimmer of the Abyss. The puddle lasts for a short time.
Level 1: 250 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 3 Seconds, 12 Seconds Cooldown
Level 2: 300 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 4 Seconds, 12 Seconds Cooldown
Level 3: 350 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 5 Seconds, 12 Seconds Cooldown
Level 4: 400 Teleport Distance, 300 Puddle AoE, 120 Mana, Lasts 6 Seconds, 12 Seconds Cooldown
-----------------------------------
2. Skill: Exploiting Claws
Description: Irixiat slashes all enemies in a small cone with abyssal claws, tearing ethereal wounds. Deals damage dependant on the mana percentage of the victim.
Level 1: 200 Cone AoE, 50 Base Damage, +10 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
Level 2: 200 Cone AoE, 50 Base Damage, +15 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
Level 3: 200 Cone AoE, 50 Base Damage, +20 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
Level 4: 200 Cone AoE, 50 Base Damage, +25 Damage per 10% of Mana Missing, 100 Mana, 9 Seconds Cooldown
-----------------------------------
3. Skill: Iridescent Carapace (Passive)
Description: Irixiat’s Carapace is made of iridescent armor and deflects magic partially. Reduces magic damage by an percentage.
Level 1: 8% Magic Damage Reduction, Passive
Level 2: 11% Magic Damage Reduction, Passive
Level 3: 14% Magic Damage Reduction, Passive
Level 4: 17% Magic Damage Reduction, Passive
-----------------------------------
Ultimate: Reality Snap
Description: Snaps reality at Irixiat’s current position. Randomly repositioning nearby enemies and drains a large amount of Mana from them. This reality snap affects enemies within 700. The displacement also causes a mini stun with no real duration.
Level 1: 150 - 300 Displacement Area, Drains 15% of Mana, 150 Mana, 180 Seconds Cooldown
Level 2: 200 - 350 Displacement Area, Drains 20% of Mana, 175 Mana, 180 Seconds Cooldown
----------------------------------------------------------------------
I tried to make unique mechanics and interesting concepts.
All feedback is welcome.
NOTE: These heroes are not yet balanced or made. This is just the first iteration of a concept.
Last edited: