• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Model Animations

Status
Not open for further replies.
Level 5
Joined
Nov 23, 2004
Messages
43
I would like to animate different parts of a polygon, but only move one vertex, for example. I tried to link it to a bone, but the only I can do is to link the entire polygon.
I would like to animate things like the mouth of a unit without separating the polygons.
Thank you!
 
Level 5
Joined
May 13, 2004
Messages
125
The easiest way is to detach all your polygons into triangles or squares. Add a bone in the center of each detached polygon, link them, aslo set the right controllers to the bone for animation and move and rotate them on any way you want. If you need more information on animating it to work, I will post more.
 
Status
Not open for further replies.
Top