Hello everyone I am trying to make a trigger for a melee map that any unit created on the map if that unit kills something its health goes up by 2 & continues with every kill. When the unit gets 20 kills it gets a skill added to it. If the unit has mana it would be nice if the mana went up by 2 as well.
The trigger i'm trying to make here is to make units stronger for killing more and I do not want this to apply to heroes only units. Any pointers on how to make this apply to every unit on all forces?
The trigger i'm trying to make here is to make units stronger for killing more and I do not want this to apply to heroes only units. Any pointers on how to make this apply to every unit on all forces?