(66 ratings)
Alain! I'm happy to see you. Welcome back
I'm glad you are improving your programming skills, because, you know, this is not my strong side. I can still do some good improvements, but all the time I stumble upon some old bugs or Wc3 problems.
Anyway, the game is running quite good and (almost) stable. And I'm happy with the gameplay progress, because I finally figured out how to balance the early game stage and victory conditions (totem), the armors, some other small things which players do not require nor suggest, because they don't know they needed them : ))
I'll send you the unprotected version and some other technical details.
co_oki, please tell me more about that crash. For me it's fine - I'm crafting with "C", running around, using items etc. But I still haven't played 5.5 test 08 in a multiplayer game. I had another report though about a crash occurring after 5-6 minutes of playing.
This version shouldn't have problems, but I have made some small changes in armor crafting, so I could have forgotten something. Just bring me some more details please - with which character, which crafting etc.
The quest pinging was removed some time ago, because it was based on a function which is causing serious game desync problems (get local player). We should think about reworking it, so only one player would get the notification and unstable functions wouldn't be used.
I have added the server to the game site. When I have the time to register or regain my old registration, I will upload some more screenshots to make it more clear.
And the other good news - yes, the game was translated in Chinese by PYgui_ForesT!
Later I should try to get along with the links he gave me and make a banner on the official site. Well, sometimes I miss my ex-girlfriend - a Chinese speaking philologist - by reasons which I didn't expect : ))))
well, balance is allways complicated, and i hope we can work out some cool stuff to make the game more action oriented and easy to understand (crafting) but in keeping the survival, the complexity and interest of the system.Idea : would be realistic if metal amour slowed you down like (-5% movement speed or someting, or took away energy -20 mana)
Well that would be pretty cool to be able to enter the tent, it was possible in some older version, i don't know if we will reimplant it, but if we can find a way to do it wich won't disturb the game or the trigger, i would gladly welcome the idea.Idea : i if your near tent, wet debuff is removed, or ability to enter tent or "house" to avoid rain, and cold
and when you enter tent you gain like +1 heat, and removes wet
i think it would be nice, and froll are there exactly to do that... i am sure in some later version some Froll raider will roam the jungle in search of troll's scalp, but the next version won't get it, you have to be a little more patient.new quest idea: zombie attack, or invasion of some kind, units spawn and target players or attacks players camp
(i feel like only thing that can attack you is other players, if u don't venture out, you have nothing to worry if players not attacking)
Idea : would be nice if froll in middle of map,attacked players (targeted and attacked) once in while
hum, well see the fire smoke from a distance would really be great. i would love to see that. but i admit that it might not be that easy to implement, many parameter are involved: i can see maybe some way to do it but not sure if it would work well (first i would like to prevent lag, and make the game very stable) but if possible that would be cool to add that.Idea : ability to to get small vision of enemy fire (if on), if you close by (u can see smoke from fire, idea)
yes, i also agree on that. but to make that possible, i have first to clean up all the trigger of the map (map is huge and instable in editor). when it will be done i will work on implementing a system for animal behaviours, i hope to make it realistic and fluid. (not for soon, but will be definitly added)Idea : deer and pig should wander around map, not just stay in one spot
well, this should be solved in a later update, there will be some change and big workout after this update is release (5.5) so enjoy 5.5 it will soon be released and wait for amazing change in a later version.idea : tannery should require 1 pig leather, or just require rope instead, (sometimes you have to wander half of map for pig)
this will be discussed with Gadina, i don't have much experience in multi so i don't know about abuse, but if needed a limit will definitly be implented in other version.Idea : reduce the amount of pets and zombie pets a player can have
actually ability can have hotkey, and items too, but the problem is that i am not sure unit slot inventory can have hotkey, so the cooked meat could be Q but the item in slot 1 probably won't. i don't see a way around this... (maybe using Jass and linking hotkey to forced action in unit slot but that could be annoying if press the wrong key by mistake)***changing inventory slot 1 and 2 to hotkey to E R (if possible) would be nice, so you can use Q W E R hot keys to fight
or (tab)QWER, would make combat wayyy more fun, as long as all ur combat skills were QWER or (tab)QWER
--making Q(1st inv slot) E(2nd inv) E(first combat skill) R(2nd combat skill)
well the cool thing is that fire goes out when it rain. if you use oil the fire can keep working even in rain.Idea : fire not going out when is it raining, or ability to make anti rain fire (fire that is covered up).
yes i like tkok, but it is not possible to do the same here, also the inventory is way too big (imba), but in JTR the equipment system will definitly be implented [it will be possible to equip weapon, armor, boots, gloves, etc.. so there will be more room for items]Idea: inventory system, shouldn't be hard to make if you ask for help, maybe tkok inventory (not the equipment), but items
well what i would love to do is giving choice to player for how to develop his troll, wich mean giving a special bonus or ability to choose from.Idea: ability to choose 1st, and 2nd combat skill, Q W
if you could change inventory hotkeys to 1,2,3,4... instead of number pad 1,2,3,4.. i would be ok with that
other classes can wear mask, is that glitch??
btw how about inventory system in gais retaliation orpg??