- Joined
- Mar 24, 2010
- Messages
- 950
I want to make a custom melee type map but with triggers that control victory and not the melee victory conditions. One issue i have is the event of a player checking the allied victory button without changing anything else in F11. Its a game where players can change from enemies to allies and reverse.
Once that event is detected i would check if there is any enemies of that player or if any player has an enemy left and if not are all remaining players allies and all have the allied victory check box checked? then do action etc
Once that event is detected i would check if there is any enemies of that player or if any player has an enemy left and if not are all remaining players allies and all have the allied victory check box checked? then do action etc