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BloodSoul
Last Activity:
Jan 20, 2017 at 5:55 AM
Joined:
May 10, 2009
Messages:
151
Gender:
Male
Birthday:
Jul 4, 1992 (Age: 24)
Location:
São Paulo - Brazil
Occupation:
Student

BloodSoul

Evil skull, Male, 24, from São Paulo - Brazil

BloodSoul was last seen:
Jan 20, 2017 at 5:55 AM
    1. streetpunk
      streetpunk
      Saudações nobre guerreiro, venho por meio deste pedir-lhe auxilio na árdua tarefa de as hashtables fazer funcionar!
      1. View previous comments...
      2. streetpunk
        streetpunk
        já chegou a ver o meu projeto? estou fazendo um sistema de combate dinamico. tem o link pra um video e do development thread, eu removi os arquivos do mapa do anexo porque tem uma galera já querendo usar, dai quando upar denovo vou tentar proteger o mapa. se bem que acho q só eu entendo aquela bagunça que é o meu sistema kkkkk era pra esse projeto a parada dos projéteis
        Jan 14, 2017 at 6:43 AM
      3. BloodSoul
        BloodSoul
        Ainda não, mas irei dar uma olhada nele sim. hehehe
        Jan 14, 2017 at 6:44 AM
      4. streetpunk
        streetpunk
        tranquilo só de estar disposto a ajudar já é um avanço enorme kkkkk nao precisa ter pressa nao kkkk
        Jan 14, 2017 at 6:45 AM
    2. General Frank
      General Frank
      Thanks for the rep, mate!
      1. BloodSoul
        BloodSoul
        You're welcome! Though, you deserve more.
        Jan 11, 2017
    3. wolgan666
      wolgan666
      Hello !
      I have a little question.
      You helped me design the trigger for the teleport portal and you had created a skill to locate the two connected portals.
      I noticed that this skill is only available to the builder of the building and not to the allied units. Would it be possible to make the icon accessible to allied players?
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        ...it will rarely stop at that portal and the trigger won't tell it to follow the other unit again. So, that happens occasionally with only very fast units. So, I believe this won't affect you at all.
        Jan 10, 2017
      3. BloodSoul
        BloodSoul
        Jan 10, 2017
      4. wolgan666
        wolgan666
        Thanks it's really good !
        Jan 10, 2017
    4. wolgan666
      wolgan666
      Hello I still have a tip to ask you
      The meal card is finished
      When player 1 selects humans, he plays with the blood elves
      The buildings I have created have special skills
      Only, there are fewer than when the player chooses the humans
      So by improving everything, the technical percentage is only 48%
      How to ensure that when everything is improved: the technical percentage is 100%?
      In advance, thanks for your reply.
      1. View previous comments...
      2. wolgan666
        wolgan666
        I tried to recreate the fate of the blood elf priest created by Marshmalo by replacing "polymorph" with "scout" but it does not work.
        Dec 23, 2016
      3. BloodSoul
        BloodSoul
        Oh, scout, if I remember correctly, is a spell that doesn't need any target. So you have to change that custom script from:

        call IssueTargetOrder(GetTriggerUnit(), "polymorph", u)

        to

        call IssueImmediateOrder(GetTriggerUnit(), "scout")
        Dec 23, 2016
      4. wolgan666
        wolgan666
        It works now!
        It only remains for me to operate the trigger for the technical percentage and everything will finally be ready. Thank you very much !
        Dec 23, 2016
    5. wolgan666
      wolgan666
      Hello !
      I modified the original model of the portal by adding a human building effect. By doing this I detected a problem, which is valid even with the original model.
      If the farmer stops building he can cross the construction area.
      If the building is built but not connected to another, the farmer can also cross the construction area.
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        In order to block ground units from passing through it, you have to create your own texture, adapting it according to the size of your Portal. Please, read the following tutorial, so you'll be able to create your own texture: http://world-editor-tutorials.thehelper.net/pathmaps.php
        Dec 11, 2016
      3. BloodSoul
        BloodSoul
        Be careful to not create a texture which has a large magenta-colored area (ground units can't walk on it). Otherwise, they might not teleport correctly.
        Dec 11, 2016
      4. wolgan666
        wolgan666
        OK thank you. I will try that.
        Dec 11, 2016
    6. Claudio Costa
      Claudio Costa
      man quando puder da um toque
      1. BloodSoul
        BloodSoul
        vou entrar no skype mais tarde, +/- às 21h
        Nov 30, 2016
      2. Claudio Costa
        Nov 30, 2016
    7. makeranj
      makeranj
      Hi Bloodsoul ! sorry if I haven't replied because im kinda busy with life, but can you help me with how to move a unit faster than 522(using triggers, sliding)
      and moving to a distance 600 like shockwave, how do I do that?
    8. wolgan666
      wolgan666
      Hi Bloodsoul !
      I would like to use several skills created by Mashmalo that require triggers but I can not do them and Marshmalo does not have time to explain how to do them.
      Can you help me ?
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        Well, My english level is not that good (Native language is Portuguese from Brazil), but I believe we could understand each other. However, I'll not bother you on this topic. All right, I'll test it later and tell you if I'm capable of helping you with that. :)
        Nov 23, 2016
      3. wolgan666
        wolgan666
        OK. If this can help you we will try to talk to each other via skype.
        Nov 23, 2016
      4. BloodSoul
        BloodSoul
        I've tested the map that you sent. I can make one for you easily.

        All right, it would be nice if we could chat on skype, even if it's text, so I can tell you right away when I finish something. Even better for when I try to send you a map. (so you don't need to access mega all the time when I update something)
        Nov 23, 2016
    9. Lord Mahdi
      Lord Mahdi
      Your welcome
    10. Lord Mahdi
      Lord Mahdi
      Do you have problem with world editor or not? If you need help,I help you
      1. BloodSoul
        BloodSoul
        I appreciate your willingness to help, but I don't have any problem related to the editor at the moment. Thanks!
        Nov 22, 2016
      2. Lord Mahdi
        Lord Mahdi
        Your welcome
        Nov 22, 2016
      3. Lord Mahdi
        Nov 22, 2016
    11. Lord Mahdi
      Lord Mahdi
      Hello bloodsoul
      1. BloodSoul
        BloodSoul
        Hello
        Nov 22, 2016
    12. wolgan666
      wolgan666
      Detected problem with the teleport portal
      When several units have to enter the portal, this teleports a part but not all
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        That ability could be based off an "Item - Armor Bonus" ability, which is an ability that doesn't show up in the command card.
        Nov 21, 2016
      3. BloodSoul
        BloodSoul
        Nov 21, 2016
      4. BloodSoul
        BloodSoul
        Notice that I've made 2 different abilities for each "race". Large structures such as human Castle have the "(large)" ability, and smaller units (farms) have the "(small)" ability. With that in mind, you can modify the tile with different sizes.
        Nov 21, 2016
    13. wolgan666
      wolgan666
      I have two more questions:
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        I'll make one and send it to you today.
        Nov 18, 2016
      3. wolgan666
        wolgan666
        Thanks
        Nov 18, 2016
      4. BloodSoul
        BloodSoul
        I'm almost done. hehe, I forgot to filter units from the spell. So even structures were being invulnerable during the channeling time.
        Nov 18, 2016
    14. wolgan666
      wolgan666
      Thank you very much !
      I made the change.
      I have a new question for you.
      I added in the hotel of the kings, sylvanas windrunner.
      Only, when she is recruited, sylvanas says nothing.
      Do you know if it is possible to add a sound?
      In advance, a big thank you.
      1. BloodSoul
        BloodSoul
        Yes, it is. In the trigger editor, there is an event that detected when a player buys a unit/hero. So, you could detected if the bought unit is Sylvanas, and play a sound for her owner.
        Nov 18, 2016
      2. BloodSoul
        BloodSoul
        Indeed, Sylvanas doesn't have "Birth" sound, nor attacking sounds. But it's still possible. I'll try to solve all of your question and compile them into a map.
        Nov 18, 2016
      3. wolgan666
        wolgan666
        Thanks
        Nov 18, 2016
    15. wolgan666
      wolgan666
      Thank you very much for your help: it is really perfect!
      Another thing: the model I want is the "high elf waygate"
      How can I make it look like this?
      Because the model file is the one in the editor
      In advance, a big thank you.
      1. wolgan666
        wolgan666
        I found :)
        thanks again
        Nov 16, 2016
      2. BloodSoul
        BloodSoul
        You're welcome! I'm glad that I could help you. See ya.
        Nov 16, 2016
    16. wolgan666
      wolgan666
      Thank you very much ! It's really awesome.
      I did all these things but the connection does not work
      "First, copy the object editor data: [....] Double click each of them and choose the correct value."
      I had to make a mistake but I do not see
      1. BloodSoul
        BloodSoul
        Yeah, you need to transfer both the portal unit and its abilities (cancel / link portal) to your map. Then, go to the portal unit in the object editor and give the Link Portal spell to it.
        Nov 15, 2016
      2. BloodSoul
        BloodSoul
        Now, go to the trigger "Register Portal" and redefine these variables: Portal_unit = Choose the Portal;
        Portal_ability_cancel = Choose the Cancel ability;
        Portal_ability_link = Choose the Link Portal Ability.
        Portal_sound = You have to create that error sound in the sound editor, and put it in this variable.
        Nov 15, 2016
      3. BloodSoul
        BloodSoul
        And that's all you need to do in order to make that spell work properly. If your portal still doesn't work, let me know what exactly happens in game (if any special effect is displayed, or if the minimap pings).
        Nov 15, 2016
    17. wolgan666
      wolgan666
      If two buildings are connected to each other then the connection is impossible with a third
      First disconnect the two buildings then make a new connection
      All Allied units can use this portal
      Thanks a lot for your help :)
    18. wolgan666
      wolgan666
      Since this is a melee map, no building is built on the map at the start.
      In advance, thanks.
    19. wolgan666
      wolgan666
      My peasant is able to create buildings of the portal type of teleportation
      I wish that this building is a skill of "connection" between two portals allowing the teleportation of unit.
    20. wolgan666
      wolgan666
      Hello
      Thanks again for your help
      Maybe you can help me also about another problem concerning the creation of a skill for a building
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  • About

    Gender:
    Male
    Birthday:
    Jul 4, 1992 (Age: 24)
    Location:
    São Paulo - Brazil
    Occupation:
    Student
    WarCraft 3 Account:
    BloodSoul
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Cult of the Damned

    Signature

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