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Alright this is making me really angry. How do I make, say, a region where the hero unit will only be moved from region1 to region2 if that hero reaches a certain level.
its literally the same trigger you posted here. I simply do not know how to contruct "(Hero Level of (Entering unit)) Greater than X" with the listenings and shit in conditions. The closest thing i've come to is:
Real comparison. (Life of (triggering unit)) greater than or equal to 10.
Theres no way to change "life" to "hero level" or something related to that
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