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Go Into the Night v1.0

This bundle is marked as pending. It has not been reviewed by a staff member yet.
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GO INTO THE NIGHT
IMPORT GUIDE :
1. Tick the Automatically create unknown variables ... located at File>Preference>General
2. Copy the Go Into the Night ability in the Object Editor
3. Copy the GoIntoTheNight folder in the Trigger Editor
4. Configure the GItNConfig Trigger and GItNCondition Trigger
5. Configure the unit/hero using the ability to have the ability
SPELL DESCRIPTION :
Fires a burst of shadow energy in an area within target point that damage enemies per burst for a total of 5 bursts. Each burst has a 3 seconds delay. Does not damage structure.
Level 1- 600 range, 100 hit points
Level 2- 800 range, 200 hit points
Level 3- 1000 range, 300 hit points
SPELL INFORMATION :
A rework of one of my older spells, Backwarp, into an offensive variation. For most part, it is extremely similar except this one is designed to properly deals damage, which is important when dealing with kill credits, instead of life manipulation which Backwarp uses due to that spell's healing nature. The name itself is inspired from Honkai Star Rail's Memory Zone Meme: Something Unto Death's ability "Go Into That Good Night".
MEDIA SHOWCASE :
CHANGELOG :
Version 1.0: First Release

CREDIT :
Honkai Star Rail: Spell Name Idea
Contents

Go Into the Night v1.0 (Map)

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