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Galaxy Terraining Contest #1 - Poll

Discussion in 'Poll Depository' started by Heinvers, Oct 4, 2016.

?

Who has the Khala's breath? Choose your favored contestant!

Poll closed Oct 21, 2016.
  1. Mark Mocher

    53.6%
  2. Murlocologist

    7.1%
  3. Racziel

    25.0%
  4. Tleno

    14.3%
  1. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,357
    [​IMG]
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    [​IMG] [​IMG][​IMG][​IMG]
    WORLD WONDERS

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    Participants are to create a map with (a) great monument/s and wonderful creations of all kind.
    Whether or not the origin of said monument is human or otherwise is for the participant to decide.
    The name of the contest does not imply that you have to create a "real" world wonder.

    You are, of course, free to do so if you want, however.



    [​IMG]

    • Each user can only vote once in the poll.
    • You cannot vote for yourself. If a voter has the same IP as the author then the vote will not be counted and it may result in the disqualification of the entry.
    • You cannot create multiple accounts to vote for an entry in the poll. If a voter has been found to be using multiple accounts none of the voters votes will count in the final result.
    • You cannot bribe users for votes. Contestants who break this rule will be disqualified and given negative reputation.

    [​IMG]

    • First Place: 45 reputation points and your entry on an award icon
    • Second Place: 30 reputation points and an award icon
    • Third Place: 15 reputation points and an award icon
      Participants and Judges: 5 reputation points


    [​IMG]


    [​IMG]

    [​IMG]
    Creativity Was the terrain bringing something new or was it rather simple? Uniqueness factors greatly /20
    Detail Measurement of detail in design and overall detail balance. Impurities include rough edges, deficiency in execution, and general disorder. /10
    Technique
    How well thought out was the terrain and how was the approach to execution. Did it bring new elements? /20
    Aesthetics Overall composition of the terrain and a good fluidity. Does it contain rough spots and missing aspects from it? /10

    • 75 % of the winner shall be determined by the contest's appointed judge(s).
    • 25 % of the winner shall be determined by the results of a public poll.

    Score S = 25v/TOTv + 75( j1 + j2 )/TOTp

    where v = votes entry received, TOTv = total poll vote count, j1 and j2 = score from judges, and TOTp = total judge score possible.

    [​IMG]

    Inviting your friends to vote for you, bribing random members with rep and otherwise cheating with the VB poll system will get you DISQUALIFIED, BANNED from future contests, -REPPED, and possibly INFRACTED. So don't do it!

    This includes, but is not limited to, sending PMs out to various users, getting other people to send those PMs, advertising this contest on other sites with the intention to gain more votes (whether it is explicitly stated or not), and so on. If you are suspected of cheating, the staff will notify you and interrogate you (hopefully) over PMs. <3​
     
  2. deepstrasz

    deepstrasz
    Joined:
    Jun 4, 2009
    Messages:
    3,000
    Mark Mocher got my vote. Although a dystopian view is not really a world wonder in the technical sense, it's the best looking from all four.

    Murcologist's is interesting, really but I think it has too much blatant light on and it covers the points of interest.
    Racziel had a good idea but dipped in only one hue.
    Tleno's OK but doesn't really impress.
     
  3. Aleister

    Aleister
    Joined:
    Aug 7, 2011
    Messages:
    466
    Mark Mocher because was creativity, retailer and had technique.
     
  4. Wisdom

    Wisdom
    Joined:
    May 23, 2014
    Messages:
    827
    i voted for tleno ^^

    good luck for the particitipants!
     
  5. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,774
    @Mark Mocher's terrain gave me quite some ideas on original doodad application while maintaining the vanilla-esque aesthetic, so that's my choice.
     
  6. Mark Mocher

    Mark Mocher
    Joined:
    Apr 24, 2014
    Messages:
    22
    I gived my vote for Tleno, it's remind me hl2\fallout i like how it's looks )

    Thanks for the vote, now im understand, we can't see World Wonder becouse my Wonder too big for scnreenshots by game camera. But if we create custom screenshot we will see that location have on the middle own Wonder - highest buildings Ghost Tower
     
  7. deepstrasz

    deepstrasz
    Joined:
    Jun 4, 2009
    Messages:
    3,000
    I was referring to the overall theme. It's a dystopia. Calling it a world wonder is kind of a paradox.
     
  8. Murlocologist

    Murlocologist
    Joined:
    Mar 22, 2016
    Messages:
    260
    Oh look my submission is so hideous that no one is even trying to download it first!
     
  9. deepstrasz

    deepstrasz
    Joined:
    Jun 4, 2009
    Messages:
    3,000
    Don't draw attention just for the sake of it :D
     
  10. Murlocologist

    Murlocologist
    Joined:
    Mar 22, 2016
    Messages:
    260
    Like my fellow aquatics would say: Gubugbugr guburgle!
     
  11. Naze

    Naze
    Joined:
    Nov 12, 2007
    Messages:
    1,473
    I'm no authority in this (or in anything at all) but here are my impressions:

    @Tleno
    I enjoyed your half-life inspired tower, plus you managed to put up a nice mood. The rest of the terrain, however, suffered from being monotone and quite uninteresting to the eyes, and the horizon seemed to appear very abruptly at the end of the road (maybe a line of several long chimneys graudally fading out in the distance would lessen that a bit? Idk, just an idea). However the USSR aesthetics looked cool and were convincing for me. I also missed a little more backstory to get me into it - why would such a building be a world wonder? It is just a tall building by the picture. The poor thing doesn't even have a name!

    @Murlocologist
    I liked your creativity, both the idea of a tropical paradise in the middle of a snow scenery and the whole lore you came up with. However your execution looks kinda clumsy, some of the objects feel weird in the way you placed them (by that I mean position + rotation + size). Also the exaggerated size of the trees was surely intentional, however it wasn't too authentic/convincing for me as a viewer in the way you executed it. Can't wait for my vacation time to go there and experience a real Terran-like earthquake though.

    @Racziel
    That's a very nice design/architecture there (it overall feels like good old Nosgoth hehe) and the idea you were trying to communicate to the viewer (although cliché) was very direct and well executed. Looks very moody and atmospheric however it feels like you lacked small props for a better decoration of the place, but your camera managed to minimize the barren aspect. Just one thing, when we think about world wonders we usually consider things like monuments, not an evil portal, lol. Well that's isn't a derail from the theme though, shouldn't be a problem.

    @Mark Mocher
    You did a bad job with taking the screens, which is a shame because your terrain work was really nice! I like the ruined civilization theme and the placement of objects that was consistent though the whole map and not abusive. That "virtue", however, was your main flaw IMO: the recurrent and evenly placed objects through the entire thing makes the amuse factor be quickly replaced by a monotone feel. You could, for example, make the Ghost Tower more prominent by making some large concentrical plaza around it (that circle on the floor was on the right track but wasn't enough IMO, I'm talking about something more like this - see how everything draws attention to the middle? There is no other tall building competing in height or shape with the monument, plus the large plaza and the lines on the floor makes it stand out more), or any other architectural way of your liking of giving more protagonism to it. I mean, the Ghost Tower is the monument, the main attraction of the map, it is a pity it looks like it just happened in the middle of everything ):

    -------------------

    So this is why I voted for Tleno. Although it doesn't depict an intense breath-taking scene I found his entry with the most imposing and majestic building inside its universe, plus it has a tasty dark metropolis mood/atmosphere and a nice overall execution.
     
  12. Chaosy

    Chaosy
    Joined:
    Jun 9, 2011
    Messages:
    8,731
    Voted for Mark Moucher whoms terrain is a clear level above the rest in terms of looks IMO.
    Neither submission strike me as very creative so they're at the same level there as far as I am concerned.
     
  13. Murlocologist

    Murlocologist
    Joined:
    Mar 22, 2016
    Messages:
    260
    Just when I was about to bribe for votes @KILLCIDE saved the day. Thank you savior bacon (even though you probably missclicked that vote lol).
     
  14. KILLCIDE

    KILLCIDE

    Code Moderator

    Joined:
    Jun 12, 2010
    Messages:
    2,442
    I really liked the blend between freezing Antarctica and hot Madagascar. I'm also a sucker for "tiered" anything, so I really liked the multiple levels of terrain height you incorporated.
     
  15. Pvt.Toma

    Pvt.Toma
    Joined:
    Dec 18, 2010
    Messages:
    176
    Here, take my vote murloc. I just kinda like the idea, yeah. What else can I say.
     
  16. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,357
    The poll closed doors on Friday. Be patient and await the subsequent results. Expect them within the next two weeks or so.

    ~Enjoy your day~
     
  17. Emm-A-

    Emm-A-
    Joined:
    Jul 1, 2008
    Messages:
    1,274
    dang I forgot to vote. Sry guys. It was hard to vote, because they all do not really fit to the theme, some more than others... so I guess good luck to all of you :) These pictures look really good, guys!
     
  18. Mark Mocher

    Mark Mocher
    Joined:
    Apr 24, 2014
    Messages:
    22
  19. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,774
    So... results when? I think we're over a month late already o_O
     
  20. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,357
    I am well aware of that. I will get to it this week.