Truth be told zwieb, this fight is really good, but I reckon its going to be insanely hard for pre d3 characters. Those nukes are insane, especially if they get off an axe throw/debris combo.
A few suggestions on it for potential balancing
Maybe reduce the beastmasters damage, as thats an insane amount to tank for a low level hero, both of them, shit gets insane. Remember you can't change the target of the invul unit.
Reduce the total hp, the boss as it stands, combined, is harder than d3 bosses. This is both a good and a bad thing. I wanted difficulty but it depends what you're building the boss for. I'll test it with some pre d3 gentlemen at some stage but I see this shit being waaaaaay too difficult for that stage in the game.
Third suggestion, stop the beastmaster casting axe throw whilst invul. Would prevent the combo that is literally instant death to any unit.
Just some ideas as I love the boss but it's not balanced for the point in the game where it stands.
A few suggestions on it for potential balancing
Maybe reduce the beastmasters damage, as thats an insane amount to tank for a low level hero, both of them, shit gets insane. Remember you can't change the target of the invul unit.
Reduce the total hp, the boss as it stands, combined, is harder than d3 bosses. This is both a good and a bad thing. I wanted difficulty but it depends what you're building the boss for. I'll test it with some pre d3 gentlemen at some stage but I see this shit being waaaaaay too difficult for that stage in the game.
Third suggestion, stop the beastmaster casting axe throw whilst invul. Would prevent the combo that is literally instant death to any unit.
Just some ideas as I love the boss but it's not balanced for the point in the game where it stands.