- Joined
- Jul 9, 2008
- Messages
- 2,555
Heck, this is really easy.
There are 5 Kinds of stuff you can export from a map.
Now, open your map.
Terrain
Terrains consist of all T3 called files. If you move those to another map, then the terrain will be swapped. (someone test this)
Objects
Objects, refering to objects in a map. Not only terrain should be swapped. Objects as well!
Units are objects as well.
Files: Object(no extension), Object.version
Triggers
Triggers, as in..Well, Triggers.
Files:Triggers(no extension), Triggers.version, Mapscript.galaxy
Data
This is tricky.
Data are in a folder named Base.SC2Data. I suggest moving gamedata.version with them.
Locale
Localization can be moved by moving the xxYY.SC2DATA in your map.
xx refer to your language initials, and YY to your country initials. enGB is the Great Britain locale. I suggest moving gametext,version with it.
Trick: You can have multiple locales thanks to that folder. Just add a copy of that folder called enUS, and you got your locale for the US version!
You need
Now, open your map.
Terrain
Terrains consist of all T3 called files. If you move those to another map, then the terrain will be swapped. (someone test this)
Objects
Objects, refering to objects in a map. Not only terrain should be swapped. Objects as well!
Units are objects as well.
Files: Object(no extension), Object.version
Triggers
Triggers, as in..Well, Triggers.
Files:Triggers(no extension), Triggers.version, Mapscript.galaxy
Data
This is tricky.
Data are in a folder named Base.SC2Data. I suggest moving gamedata.version with them.
Locale
Localization can be moved by moving the xxYY.SC2DATA in your map.
xx refer to your language initials, and YY to your country initials. enGB is the Great Britain locale. I suggest moving gametext,version with it.
Trick: You can have multiple locales thanks to that folder. Just add a copy of that folder called enUS, and you got your locale for the US version!