Welp, it's been a long time... And though you're not likely to want/need any of my thoughts at
this point
(heck, you don't usually modify anything even when I post the same day it comes out xD), I said I'd do it, so I am.
Anyway, let me just say, if nothing else you should win an award for "Most Creative Texture Use"; utilizing
(almost entirely / materially/essentially) only Icons is one of the more impressive feats I've seen. I mean, I was blown away when I realized (seeing some of
this stuff) that modders could use BTN's to wrap models with
at all... However, you've taken that to an entirely new level. Heck, this'd be a great idea for a special Modeling Contest, I think; really stretching people's creativity TO THE
MIGHTY MAX!
In terms of the model itself, it's a reasonably useful little dude; Dwarves are great, the "archbishop" deal is pretty cool-sounding, the Paladin animations, though staid, are proper here... It's not particularly 'stand-out' by itself (disregarding the texture-choice), but that's kinda good for Wc3. (some of the textures, especially the choice of pants & tunic, seem very 'washed-out', just kinda bright. Dunno if that's just the Viewer)
I think, though, it suffers from a certain lack of 'heroic-ness'; many of your Hero models do a good job of this (your Thane is a great example), but this one just seems a bit... tiny, restrained, cramped? Not sure of the word.
Love the wide variety of Attack & Spell animations; those really take the whack (esp. Divine Shield & Resurrection). However, some of his Attacks & his Walk just seemed rather... 'restrained', like I was saying. Hard to describe.
~
Overall, an interesting but mostly
innovative-as-heck model.