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desync after start

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Level 8
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Jun 15, 2022
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i don't understand why my map is so bugged, but desync is real problem. When match was started, 1 player desync always! 1 time desync is not happened and 1 time desync 2 players. desync occurs about second after the start, mainly triggers on initialization or after a long time has elapsed. Could there be a problem with custom units? Or is it a problem with triggers? I have all the errors from every time. Threw off the last 3, maybe someone will understand what's going on.
 

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Level 7
Joined
Sep 16, 2016
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185
What if triggers/code does not play a part in desync? (my map, specifically, has an issue with "on attack" for a unit). Once again, code is not a problem for this desync I'm talking about
 
Level 7
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Sep 16, 2016
Messages
185
There is a possibility that a model may be corrupted as well, or maybe there is an error on your triggers/code
So, apparently there is not enough information about this, but the issue is using too high value for Attack1DamageNumberofDice, generally recommended to use below 10. My map desync's with it set to 22
 
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