- Joined
- Jul 9, 2007
- Messages
- 50
Hi everyone,
im currently trying to make a tower defense map using the warcraft assets and still have some problems with the data editor:
1. there is a model called "towerDefenseTower", which consists of 5 towers and their upgraded versions. To get those i use an actor event:
- ActorCreation
-> AnimGroupApply StageSecond
this works fine for the tower itself, but the portrait and the preplace model (when you want to build the tower and the construction hasnt started yet) still use the StageFirst (default) animation group
how can i fix this?
2. my tower's missiles just disappear when they hit their target instead of playing the death animation (other than the SC2 projectile models, the WC3 ones do have a death animation and there is no "impact" model). When i add the model to the target map of the action actor, it plays its stand animation (for about 1s) and then the death animation, which looks crappy. Any ideas how to make the missiles play their death animations on impact?
3. i cannot find any place to change the sounds like "I cant build there!". It would be nice if the human builder would use the peasant sound for it and so on. Did anyone find this?
4. This is a more general question: i have created some templates on which i base my tower units/actors. when i modify my template and use ##id## to refer to the current object id (for example when createing actor events) and i base a new object on the template it writes ##parent## in those fields, which is annoying because i have to change everything everytime i create a new tower. Any suggestions how to create templates more efficently?
EDIT: 5. when i change the cursor texture, it does not change ingame when i load the map the first time. but after playing the map, the starcraft main menu has the changed cursor and when i play the map a second time, the cursor looks like i want it - this is annoying, is it possible to fix this?
thanks for reading all this
im currently trying to make a tower defense map using the warcraft assets and still have some problems with the data editor:
1. there is a model called "towerDefenseTower", which consists of 5 towers and their upgraded versions. To get those i use an actor event:
- ActorCreation
-> AnimGroupApply StageSecond
this works fine for the tower itself, but the portrait and the preplace model (when you want to build the tower and the construction hasnt started yet) still use the StageFirst (default) animation group
how can i fix this?
2. my tower's missiles just disappear when they hit their target instead of playing the death animation (other than the SC2 projectile models, the WC3 ones do have a death animation and there is no "impact" model). When i add the model to the target map of the action actor, it plays its stand animation (for about 1s) and then the death animation, which looks crappy. Any ideas how to make the missiles play their death animations on impact?
3. i cannot find any place to change the sounds like "I cant build there!". It would be nice if the human builder would use the peasant sound for it and so on. Did anyone find this?
4. This is a more general question: i have created some templates on which i base my tower units/actors. when i modify my template and use ##id## to refer to the current object id (for example when createing actor events) and i base a new object on the template it writes ##parent## in those fields, which is annoying because i have to change everything everytime i create a new tower. Any suggestions how to create templates more efficently?
EDIT: 5. when i change the cursor texture, it does not change ingame when i load the map the first time. but after playing the map, the starcraft main menu has the changed cursor and when i play the map a second time, the cursor looks like i want it - this is annoying, is it possible to fix this?
thanks for reading all this
Last edited: