Current Status of Custom Battle ZoneCONTINUED!!!
Ahhhhemmm....:clears Throat:
It's been nearly 10 months since I updated this map...
I have been busy in all occasions and I haven't updated this map.
But due to some circumstances, I decided to update the map...
I ONLY Fixed Bugs in 1.19g due to the fact the I have been a PURELY Noob in when I created 1.00 to 1.19f versions.
Now, that I have return and thanks to some persons, I improved my triggers scripts.
For those who still love my map, I will not update the map into 1.19h to update this map but I will create 1.20 with better skills, better map codes (triggers), better heroes (non-bugged heroes), and most importantly, BETTER GAMEPLAY...
Status
(Version 1.19g)
Terrain: IIIIIIIIII = 80% Completed (why 80%? there is some empty spaces on the map and most map reviewers here dislikes my terrain but it is playable.)
Heroes: IIIIIIIIII = 10% Completed (10%? since I got a lot of heroes in my mind and still not on CBZ well let's put 10% here.)
Skills: iiIIIIIIIII = 5% Completed (Still, got a lot of skills to come. But there are already 120+ skills here.)
Items: IIIIIIIIII = 90% Completed (Got only a tiny item ideas here.)
Systems: IIIIIIIIII = 90% Completed
Overall: IIIIIIIIII = 60% Completed (Well, the Heroes and Skills lower the playing field. Hahaha)
Protected = Semi-Protected
What is CBZ/Custom Battle Zone and How Does this Map Started?Custom Battle Zone is an AoS-type of map where you have to destroy your enemy's Castle at the same time protecting your team's Castle. Custom Battle Zone is my second map and at first would be a tower defense but me, the creator of the map accidentally made an AoS map. Then, me improved the map for a very long time. From v0.00 to 1.12d I am busy with this simple map but due to some compliments and temptation on making an another map, I stopped improving Custom Battle Zone and created another failure map (but planning to restore its glory). Vampirism Tag. After that, another problem came. I got a little talent about making stories so I create one. Finally after I research about Custom Spells with Spell Book, I decided to continue working on Custom Battle Zone. But since 1.12d has a lot of bugs and leaks, I made a critical decision to restart the map although at first I didn't change the terrain but mostly the units, items, and abilities are affected at first of the sudden change. Then between 1.18b-1.18d version, some people have suggested to change to the terrain so here it is on 1.18h.
How to Play/Tips*Choose one of the 36 (for now) heroes with their own ability to protect their respective castles. Destroy your opponent's caste and "The honor of Victory is yours." If your castle has been destroy, well, obviously you lost.
*Choose your own ability. Create a devastating mix of destruction on the game.
*Be smart at choosing your abilities. Choosing the wrong skill combo destroys the fun for you.
*Be smart at every angle. You can be a victim by your enemies.
The Objectives of the Game*Destroy your enemies' castle to win!
*Protect your ally's castle from your enemies!
*Stay Alive as far as possible!
*Farm and/or harass enemies!
*Show no mercy to the weaklings!
*Enjoy the game!
CommandPlayer 1 and Player 7 Commands=
-return realnames = returns your real names.:Before 15 seconds Commands:
[Lane Commands]
-nb, -nt, -nm, - om, -ob, -ot
-test mode on = activate test mode
-no secrets = disable secrets
-no gamble = disable gamble system
-no ABD = disable Anti BackDoor
-ads = activate Duel System=Game Commands=
-ms = show the movement speed of a unit.
-clear = clears the screen.
-hero stats = shows you what is your enemies' hero and their level
-hero skills = shows you what your ally skills are.
-changename = changes your name.
-dson = turn on "See" Damage System
-dsoff = turn off "See" Damage System (Default)
Gameplays/System Used*Custom Skills (You can select your own skills)
*Item Recipe (Combine items to make better items)
*Item Stacking (Stacks some stockable items like Scroll of Town Portal and Clarity Potion)
*Hero Revival (Revives hero when they are dead)
*Rune/Power Ups System (Spawns a rune or power up every 2 minutes in the river side)
*Neutral Creeps (I have put some Neutral Creeps in the map)
*Roshan and Aegis System (Ok, like dota but Roshan's name is change into Bogart and Aegis of Immortal is change into Immortality Scroll)
*Clock/Time Elasped System (Unlike Dota which uses lumber/wood as minutes and food as seconds I use a count down timer here)
*Damage Detection System (For Kelen's Dagger of Escape and some multiple skills.)
*Duel System (This map as a duel system on it although it is on BETA)
*Chat System (Each time you say, it will transfer to your hero's head)
*Quest System (There is a Quest System on the map. Find Jonas)
*Show Damage System (Type -dson to show the damage and -dsoff to turn it off)
*Secret Items and of course Secret Heroes
*and many more.
Screenies
CreditsFirst of all I credit this map to God - Hahahaha. Just for making me alive and do this.
Blizzard Entertainment - For making such a wonderful map creator
The Hiveworkshop Site - For creating a mass wc3 resource sharing
The Wc3 Garage Site - For creating a wc3 resource sharing
The Helper Forums - For creating lots and lots of tutorials
Extrarius - HeavyLocker
emjlr3 - For his Custom Scripts Tutorial
Dan van Ohllus - Pikachu and his Beautiful Arthas (Evil) no horse Model
Demon-Ye - Naruto Model
One Ming One (Right?) - Sasuke, Yahiko (in Akatsuki Suit) and Sakura's Model
Zerox - Tank Model
Waldbaer - Bladestorm Model
olofmoleman - Darth Vader's Model
RightField - Laser Model
assasin_lord - Hero Glow Model
sPy - Holy Aura Model
Skizzik - Pemtagram Aura
Models - Lost count of em but I can help you.
Iconers (A lot, hmmm very very lot of them) - For there coolest, awesome, and very very great icons. (If you want to be credited just comment it here.)
Chanelogs/Patches/Updates
Latest Version Channelogv1.19f
*Added new taverns in preparation for new heroes
*Added some new ramps on both bases
*Added some invisible Line of Sight Blocker on the Rune
*Added Kill Streak (Double, Multi, Ultra Kills)
*Added an aura effect on the Pressence of the Dark Lord Ability
*Added a new feature about the Duel System
*Added a new quest
*Added a fog effect on the Runes
*Fixed the Player Left System
*Fixed Let See Damage
*Fixed a bug about the Kyuubi
*Fixed the Shimeering Portal on Bogart's Place
*Fixed Shiva's Guard
*Remade the Kill System
*Remade the stash model
*Now Heroes that have killed will suffer a penalty
*Now Illusionism won't work on structures
*Change the icon of the Glyph for the Darkness
*Change the icon of the Glyph of the Light
*Improved Heartstopper Aura
*Improved the Casting Range of Fistful Punch Ability by 5
*Improved all the Flag items
*Improved the Aura Range of Degen Aura
*Improved the Range of the Wagon from both sides
*Improved the Cast Range of Eul's Scepter of Divinity
*Improved Bogart's attack speed each time you killed him
*Deproved the Cooldown of the Kyuubi Grab by 2.5
*Deproved the range of the ranged creeps from 600 to 500
*Deproved the range of Lich, Keeper of the Grove, Naga Sea Witch, Crystal Maiden, Thunder Pokemon, and the Necrolyte
*Deproved the range of the regeneration of both fountains
*Now you can be alerted if there is a destroyed barracks
*Added Tome Shop
*Reduces the selling range of some vendors
*Remade the Level 15 Ability of the non-custom Naruto
*Remade -hero skills command
*Remade Duel Arena
*Changes the name of Garena Illusioner to Dimension Master
*Fixed Let See Damage System
*Fixed the Dimension Master's Bug
*Fixed the Flash Slash Description