Deleted member 126647
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I'd never touch software like vertex modifyer or magos, thats more what i was aiming at. At the time i didnt even know it was possible to import geometry and bones into max. Now that it is possible though, it is a verry nice timesaver.No, I meant I read a post by Erwt in which he said he'd rather shape something from scratch than edit the model...
He's the Juggernaut, bitch.