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[General] Bypassing the trigger/ability limitations

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Mar 17, 2012
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Hi, I am currently making a game which uses a lot of custom No Target abilities (like War Stomp, Thunder Clap)

Each ability, when used, has a trigger associated with it (e.g.: War Stomp becomes "Craft Armor", which runs a trigger to craft a certain item)

The problem is, there are a LOT of abilities I need, and only so many No Target abilities. I can't use the same ability for each trigger, since any ability based off of War Stomp has the same Custom Ability ID, which means it will prompt every trigger referring to that ability.

If "Craft Armor" and "Craft Weapon" are both based on War Stomp, both of their triggers will be called when the user casts EITHER ability.

Is there any way to bypass this issue?
 
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