• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

Automatically add stable tags

Status
Not open for further replies.

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
This is something that I have been wondering about for a year or two actually.

the [stable]something[/stable] makes certain bb codes straight out better. I see no reason why it shouldn't be applied by default.

Example:

10966106014.jpg



10966106014.jpg

Example 2:
#1
  • GUI demo
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Set MC_unit = (Picked unit)
          • Set MC_player = Player 1 (Red)
          • Set MC_duration = 5.00
          • Custom script: call applyMindControl(udg_MC_unit, udg_MC_player, udg_MC_duration)
          • Set tloc = (Position of MC_unit)
          • Special Effect - Create a special effect at tloc using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
          • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_tloc)
#2
  • GUI demo
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Set MC_unit = (Picked unit)
          • Set MC_player = Player 1 (Red)
          • Set MC_duration = 5.00
          • Custom script: call applyMindControl(udg_MC_unit, udg_MC_player, udg_MC_duration)
          • Set tloc = (Position of MC_unit)
          • Special Effect - Create a special effect at tloc using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
          • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_tloc)

I have not tried with other bb codes, but maybe there are others that could benefit from this as well.
 
Status
Not open for further replies.
Top