- Joined
- Dec 21, 2006
- Messages
- 490
Artillery Fight & Char Tower Defence
Artillery Fight
Game Mode : 5vs5
Game Type : Aos like
I hope some of you are old enough to know the 2D Tank Wars games.
Well this map will be like those brought to you through SC2.
I will release a beta version on europe soon.
All players start with a tank, each on their site. The whole game you will never engage the enemy players directly.
In addition the computer will spawn units on each site walking towards the other site. Only those are able to cross the bridge to the other site.
But don't worry you will have to do some things too. Each tank is able to morph to siegeMode, then you can adjust power, angle and facing by pressing QWEASD.
Click on shoot and your tank gonna shoot the selected ammunition to your adjusted position.
Some screenshots :
http://img217.imageshack.us/i/screenshot2011030114442.jpg/
http://img193.imageshack.us/i/screenshot2011030114444.jpg/
Char Tower Defence
GameMode : 1vs1vs1vs1 (single player possible)
GameType: TD/Maze
Char Tower Defence was inspired by Power Towers from Warcraft III. The focus is more on the competive gameplay because you have to compete for resources (lava and creep).
Reactors build next to lava create power to supply energy to your towers. All towers need energy in order to be able to attack. There are 50 Waves
wave 1 normal
wave 2 mass units
wave 3 speed units
wave 4 feedback units
wave 5 boss ( first is normal, 2nd are 3, 3rd is speed, 4th is feedback boss)
Wave 6 is normal again and so on. The game doesn't end after w50, you can still continue playing.
Last one with highest wave wins the game. All stats are saved in banks.
Feel free to post any comments, suggestions etc. ( You can also post comments to Char Tower Defence )
Artillery Fight
Game Mode : 5vs5
Game Type : Aos like
I hope some of you are old enough to know the 2D Tank Wars games.
Well this map will be like those brought to you through SC2.
I will release a beta version on europe soon.
All players start with a tank, each on their site. The whole game you will never engage the enemy players directly.
In addition the computer will spawn units on each site walking towards the other site. Only those are able to cross the bridge to the other site.
But don't worry you will have to do some things too. Each tank is able to morph to siegeMode, then you can adjust power, angle and facing by pressing QWEASD.
Click on shoot and your tank gonna shoot the selected ammunition to your adjusted position.
Some screenshots :
http://img217.imageshack.us/i/screenshot2011030114442.jpg/
http://img193.imageshack.us/i/screenshot2011030114444.jpg/
Char Tower Defence
GameMode : 1vs1vs1vs1 (single player possible)
GameType: TD/Maze
Char Tower Defence was inspired by Power Towers from Warcraft III. The focus is more on the competive gameplay because you have to compete for resources (lava and creep).
Reactors build next to lava create power to supply energy to your towers. All towers need energy in order to be able to attack. There are 50 Waves
wave 1 normal
wave 2 mass units
wave 3 speed units
wave 4 feedback units
wave 5 boss ( first is normal, 2nd are 3, 3rd is speed, 4th is feedback boss)
Wave 6 is normal again and so on. The game doesn't end after w50, you can still continue playing.
Last one with highest wave wins the game. All stats are saved in banks.
Feel free to post any comments, suggestions etc. ( You can also post comments to Char Tower Defence )
Last edited: