- Joined
- Jul 12, 2010
- Messages
- 1,720
ok guys so I saw this thread and I tried to make a 3D model on UI with no luck...
Does anybody know how to do it without the whole screen turning black?
Also why does this method require special 2d models?![Er... what? o_O o_O](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
If anybody knows please provide a working example, thank you.
Code:
local framehandle model = BlzCreateFrameByType("SPRITE", "Test", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0), "", 0)
// call BlzFrameSetModel(model, "units\\human\\ArthaswithSword\\ArthaswithSword", 0)
call BlzFrameSetModel(model, "ui\\feedback\\xpbar\\xpbarconsole.mdx", 0)
// call BlzFrameSetTexture(model, "Textures\\Arthas.blp" , 1, true)
// call BlzFrameSetSpriteAnimate(model, 1, 0)
call BlzFrameSetSize(model, 0.2, 0.2)
call BlzFrameSetAbsPoint(model, FRAMEPOINT_CENTER, 0.4, 0.4)
endfunction
//===========================================================================
function InitTrig_model_3d takes nothing returns nothing
set gg_trg_model_3d = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_model_3d, 0.50 )
call TriggerAddAction( gg_trg_model_3d, function Trig_model_3d_2_Actions )
endfunction
Does anybody know how to do it without the whole screen turning black?
Also why does this method require special 2d models?
If anybody knows please provide a working example, thank you.