Really we're at the hard part:
Making the "meat" of the game, that is the quests, spells, heroes, terrain, etc.
Basically the stuff that the player directly interacts with and direct the game, all the basic systems are already complete.
The main problem is that we're a bit, um, unprogressive atm.
There hasn't really been any work lately with the only guarantied members in the project being me and DK Gamecrafter.
The game's essentially at a standstill now but definitely could once again spring up as a working project - by myself I know I can't finish the game nor do I have to drive to work on it by myself.
I had tried to get the hero spells organized, and that did help spur activity for a period of time but after leaving on vacation early summer interest in the progress once again seemed to stoop overall.
Basically here's what I'd like to have finished before any actual coding work on the map is done:
-Spell set for at least 1 hero finalized, so that we have something to test the game with. The animals that seemed closest to this point where Wolf, Deer and Bear I believe.
-Some beginning quests so we have something to work with once we have a hero's spell set finished. Along with quests I'd like this game to have an overall "story" to the quests, a main progression that will keep the player interested in more then just the loot.
The old map I was working on the terrain on has unfortunately become corrupted, unless I can fix that I'll have to star anew on that. This could be a good thing though, this could allow the terrain to be made with the quests and such in mind for it all to make more sense.
Okay, so before people just start randomly posting suggestions (if they do and my confidence in peoples interest is actually warranted) we should do this with some manner that's organizable and easy to come through and view later.
SO this is what I propose.
-If you have an idea, please give a short statement before it about what it is or your intentions, something - nothing really specific.
-Put your actual idea in hide tags labeled something like:
"Spell Idea(s): Spell Name"
basically: Category: Idea
This way it's not a huge wall of text that's a pain to look through later to tie everything together.
Do not be afraid to use hidden tags within hidden tags.
If you don't know how to use hidden tags:
PHP:
[hidden="INSERT THE LABEL FOR THE BUTTON HERE"]
All the text inside the hidden thing goes here
[/hidden]
I am open to anyone's ideas so don't be afraid to post yours.
Do NOT suggest a Dragon hero, we already went over this multiple times - the original creator didn't intend to put fantasy type beasts in the game or magic or that sort of thing.
Being that animals couldn't form any form of society together or the such, the story of the game will have to have some aspects of fantasy in the story and such, but this shouldn't be overdone - scenarios should be "believable" in a way, though the definition of that is a bit loose here
For the story/lore I had only though to myself about this, but what I was thinking was something along the lines of trying to find the origin and some method of stopping an illness introduced into the "society" (shall we say, really how much "civilized" aspects the animals in the game will exhibit isn't decided atm) that drives it's victims insane before killing them, thus explaining the creeps more so then just "they evil/bad/predators"