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starcraft

  1. Evilhog

    Samwise Didier retires from Blizzard

    We get Metzen back, but we lose Sammy. Damn... I wonder if it has anything to do with Microsoft's acquisition of Blizzard.
  2. AI-upscaled Terran character portraits [Topaz Gigapixel]

    AI-upscaled Terran character portraits [Topaz Gigapixel]

    Someone on Reddit called them "deep fried', heh. I had to heavily edit Kerrigan's portrait manually - her right eye turned into a jellyfish with AI upscale. Medic's nose also looked like something unpleasant.
  3. Evilhog

    So why aren't you working on a Starcraft 2 custom campaign, %username?

    In case these things need explanation: -4th option in the poll ("Blizzard's policy on user-made custom content sux (all your UMS belong to Bobby K.") - SC2 Editor EULA states, that all custom content created for SC2 with its official tools automatically belongs to Blizzard. They are free to use...
  4. Alliance Briefing Room Test.png

    Alliance Briefing Room Test.png

    Name says it all, although this is more akin to the first and third map, not the second one
  5. WC3SC1T01 "Wasteland"

    WC3SC1T01 "Wasteland"

    Test of the new voices for the footmen, peasants, and Arthas himself. Overall the map seems to be ready. Just an issue with the 4th music I can't seem to get solved yet.
  6. WC3SC1 Arthas Quotes 3/3

    WC3SC1 Arthas Quotes 3/3

    If a whole SC1 game ever gets recreated, it's probably a good idea to have the Turalyon (Hyperion) ready. As for the custom skin, it started as a henry cavill image but didn't match the model very well so a re-arrangement was made.
  7. WC3SC1 Arthas Quotes 1/3

    WC3SC1 Arthas Quotes 1/3

    New Arthas voice quotes made with Elevenlabs. Now they sound a lot closer to the original and a ton less like the stoner he kinda sounded like with Uberduck. The three variations are meant to be used at different stages of the campaign. Hope you don't mind a few swear words.
  8. Ahh, General Uther...

    Ahh, General Uther...

    Night and day compared to the previous video. Thanks a ton both deepstrasz and Antares. I feel like recreating the whole thing now (eventually)
  9. WC3SC1 Uther (Lothar II) Test

    WC3SC1 Uther (Lothar II) Test

    Uther (Duke) onboard Lothar II (Norad II) in action.
  10. Testing out a new unit for the Rebel Purge campaign

    Testing out a new unit for the Rebel Purge campaign

    Uther the Lightbringer onboard the Lothar II (supposed to represent Edmund Duke and the Norad II). He's a bit overpowered atm. Anybody got a Uther AI voice model I can use? :D
  11. WC3SC1 T3 Map - Bunker Defense + Graveyard Event test

    WC3SC1 T3 Map - Bunker Defense + Graveyard Event test

    Already working on triggers for the third map. Gotta learn to program simple melee-ish AI :D
  12. It Worked.

    It Worked.

    Once again, thank you Hive. This will be a fine Victory screen for the campaign.
  13. Rebel Purge - Wasteland (SC1 in WC3)

    Rebel Purge - Wasteland (SC1 in WC3)

    Trying the world editor after a few years, and a rather primitive AI voice generator tech.
  14. Evilhog

    UED First Light - a fully voiced SC2 custom campaign

    Guys, UED First Light Missions 1-11 have been released! Instructions and downloads available here: https://www.sc2mapster.com/projects/ued-first-light N.B.! Before you download and play this, be sure to play the prologue mission "Routhe" available on SC2 Arcade. Trailer:
  15. PiesOfNorth

    [SD/Misc] StarCraft Asset Improvements

    I've been working on a Zerg Campaign for War3. It uses many assets from Project Revolution, some which I modified to add things like sounds, attachment points, or collision boxes. That's about the extent of what I feel confident doing with the assets though, as I'm not much of an artist...
  16. PiesOfNorth

    [Campaign] Zerg Campaign: Invasion of Azeroth

    Above Char, The Terran and Protoss fire a jointly-developed experimental super-weapon at Sarah Kerrigan, the Queen of Blades. The blast unexpectedly tears a hole in space-time, launching Kerrigan and her Zerg out of the Korpulu Sector. She's another world's problem now... Follow Sarah...
  17. FlameofChange

    [Strategy / Risk] War of the Worlds

    War of the Worlds The game focuses on developing a world, invading others while defending from other. Survival of the fittest ! Large battles ! Micro and Macro intensive ! Starcraft players might get interested in this, but why not inviting some other guest RTS games to make a rich RTS ...
  18. Orcdog, Wolf, and Bloodfly

    Orcdog, Wolf, and Bloodfly

    Animals from Gothic 1, as seen in my Gothic 1 RTS project. Near the orc-controlled area in Gothic 1, there is packs of Orcdogs that contain some normal wolves as well.
  19. Wolf, Scavenger, and Bloodfly

    Wolf, Scavenger, and Bloodfly

    Animals and Monsters from Gothic 1, as seen in my SC:BW mod that turns Gothic into a real time strategy game.
  20. Swamp Camp Units

    Swamp Camp Units

    Units of the Sect Camp from Gothic 1, in RTS form (StarCraft: Broodwar Mod).
  21. Minecrawler Hunt Old Mine Templar Swamp Camp 2

    Minecrawler Hunt Old Mine Templar Swamp Camp 2

    From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
  22. Minecrawler Hunt Old Mine Templar Swamp Camp 1

    Minecrawler Hunt Old Mine Templar Swamp Camp 1

    From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
  23. Gorn and the bandits 2 (Gothic 1 RTS)

    Gorn and the bandits 2 (Gothic 1 RTS)

    There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
  24. Gorn and the bandits 1 (Gothic 1 RTS)

    Gorn and the bandits 1 (Gothic 1 RTS)

    There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
  25. Old Camp units II.png

    Old Camp units II.png

    Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
  26. Old Camp Units I.png

    Old Camp Units I.png

    Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
  27. LordHatchet95

    [General] Units/SFX disappearing, Sound issues [FIXED], and the Haunted gold mine problem

    Hello everyone. LordHatchet95 here, after a loooooooooong time of hiatus... Well, to the point: I've been working on a starcraft volcanic map, with high tides and low tides of lava... Both the triggers and the models are ready. The issue is the following: I ended up using "units" with...
  28. Unit Icon Wolf (Gothic 1 RTS)

    Unit Icon Wolf (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. Another one of these damn beasts!
  29. Idle Units - Swamp Camp (Gothic 1 RTS)

    Idle Units - Swamp Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. Awaken!
  30. Unit Icons - Swamp Camp (Gothic 1 RTS)

    Unit Icons - Swamp Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. Awaken!
  31. Idle Units - New Camp (Gothic 1 RTS)

    Idle Units - New Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. We will take back our freedom!
  32. Unit Icons - New Camp (Gothic 1 RTS)

    Unit Icons - New Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. We will take back our freedom!
  33. Idle Units - Old Camp (Gothic 1 RTS)

    Idle Units - Old Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. For Gomez!
  34. Unit Icons - Old Camp (Gothic 1 RTS)

    Unit Icons - Old Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. For Gomez!
  35. Some old (2013) SC2 terraining

    Some old (2013) SC2 terraining

  36. BrothForMyPeople

    I need Space Arthas model.

    I once saw Arthas model with Marine skin but I can't find it now. Does it still exist in HWS database?
  37. BrothForMyPeople

    Project Revolution files upload

    Last times I had gotten Project Revolution very old demo. I explored the mod's model files and with hard work of mine I was managed to extract and collect the best models (and textures for them of course) then I categorized them carefully. So, I am in possession of a pack of very useful...
  38. Buildings for the Orcs (Gothic 1 RTS - SC1 Mod)

    Buildings for the Orcs (Gothic 1 RTS - SC1 Mod)

    An early test concept for the building graphics in my Gothic RTS. Depicts 2 Orc buildings: The Orc Tent (increases unit capacity) and the Idol Pillar, which unlocks Orc Shamans in the Tech Tree. The buildings are not actually in-game yet, this is a photo edit; but it would look like that in the end.
  39. Cor Kalom (Hero Unit Gothic 1 RTS)

    Cor Kalom (Hero Unit Gothic 1 RTS)

  40. Kalom's Departure (Final Swamp Camp Mission)

    Kalom's Departure (Final Swamp Camp Mission)

    From my Gothic 1 RTS project (SC1 mod). Depicts Cor Kalom and his fanatical Templar battling their way through the orc village to get to the Sleeper's temple.
  41. Tigrick

    SC1 Modding: Crash when SCV carries ore chunk

    Hi all! I modded the SCV's sprite in SC1. It works well, UNTIL it picks up minerals and then moves. That causes a crash. VIDEO: Flughoernchen I suspect it has something to do with shadow-GRPs that run parallel to the SCV GRP. As soon as the SCV sprite reaches frameset 0x33 during its walk...
  42. Gothic_RTS_Fire_Mage_GIF

    Gothic_RTS_Fire_Mage_GIF

    Sprite creation for Gothic 1 RTS mod. Fire Mage of the Old Camp.
  43. Xetanth87

    Warcraft 3 Broodwar

    After playing Broodwar Alternate, a custom campaign for Sc1 in which Terrans, Zerg and Protoss are switched with one another I thought it could be cool if there was something like that for Warcraft 3 but instead of having warcraft 3 campaigns swapped, having the Sc1 campaigns as Wc3 campaigns...
  44. Reznor

    Blizzard Campaign Mash-Up

    I had this idea when I was in the shower for a mashup of all the lores of the classic Blizzard games (Starcraft, Warcraft, and Diablo). The story I brainstormed is basically that the prime evils open a portal to hell in Northrend, allowing the demon armies to come out and set sail for Lordaeron...
  45. LordHatchet95

    [Altered Melee] SC2 Char Style Melee Map in WC3

    Hello everyone, LordHatchet95 here, and I have some doubts about some issues around my map. First of all, the tech-three: I used an improvised SC1-2 terran tech tree with the basics: Now, the lava Short version, the issues I have is lack of models, lack of proper tech tree making...
  46. deepstrasz

    StarCraft Brood War cliffs

    Hey, so Strydhaizer did this wonderful tileset pack with Brood War textures. However, issues have got in the way with cliffs on some tilesets. If anyone could make proper cliffs or doodad cliffs with the following, it would be very much appreciated.
  47. deepstrasz

    StarCraft: Cartooned

    Blizzard Entertainment has just released a game mod based on CarbotAnimations for StarCraft: Remastered. Players can enjoy ladder with friends and strangers without the need for the latter to have bought the mod. The visual artistic style of the mod is on par with CarbotAnimations videos...
  48. Alure155

    HunCraft: Genocide

    HunCraft Genocide is perhaps the most detailed unofficial expansion ever created. It is an alternative timeline that takes place immediately after the events of Brood War. The creators of the game added a full campaign for each of the 3 races (And even a secret mission :)), modified the campaign...
  49. BrothForMyPeople

    [Solved] Terran Arclite Tank - can't see the model

    Hi. It's not my model so I do not upload it in Maps & Resources, but I will upload it here and I'm going to ask you to try to import it to your random map to see if it works for you and, if yes, then help me in turn to import it to my map because I have already tried few ways and still I can't...
  50. deepstrasz

    Brood War custom campaigns!

    Here you have a list of almost every custom campaign ever made for the first StarCraft and its expansion: The Complete SCBW Fan Campaign Listing The list was started by Church and continued by Pr0nogo. This is the download database link: MEGA
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