🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Someone on Reddit called them "deep fried', heh.
I had to heavily edit Kerrigan's portrait manually - her right eye turned into a jellyfish with AI upscale. Medic's nose also looked like something unpleasant.
In case these things need explanation:
-4th option in the poll ("Blizzard's policy on user-made custom content sux (all your UMS belong to Bobby K.") - SC2 Editor EULA states, that all custom content created for SC2 with its official tools automatically belongs to Blizzard. They are free to use...
Test of the new voices for the footmen, peasants, and Arthas himself. Overall the map seems to be ready. Just an issue with the 4th music I can't seem to get solved yet.
If a whole SC1 game ever gets recreated, it's probably a good idea to have the Turalyon (Hyperion) ready.
As for the custom skin, it started as a henry cavill image but didn't match the model very well so a re-arrangement was made.
New Arthas voice quotes made with Elevenlabs. Now they sound a lot closer to the original and a ton less like the stoner he kinda sounded like with Uberduck. The three variations are meant to be used at different stages of the campaign.
Hope you don't mind a few swear words.
Uther the Lightbringer onboard the Lothar II (supposed to represent Edmund Duke and the Norad II). He's a bit overpowered atm.
Anybody got a Uther AI voice model I can use? :D
Guys, UED First Light Missions 1-11 have been released!
Instructions and downloads available here:
https://www.sc2mapster.com/projects/ued-first-light
N.B.! Before you download and play this, be sure to play the prologue mission "Routhe" available on SC2 Arcade.
Trailer:
I've been working on a Zerg Campaign for War3. It uses many assets from Project Revolution, some which I modified to add things like sounds, attachment points, or collision boxes. That's about the extent of what I feel confident doing with the assets though, as I'm not much of an artist...
Above Char, The Terran and Protoss fire a jointly-developed experimental super-weapon at Sarah Kerrigan, the Queen of Blades.
The blast unexpectedly tears a hole in space-time, launching Kerrigan and her Zerg out of the Korpulu Sector.
She's another world's problem now...
Follow Sarah...
War of the Worlds
The game focuses on developing a world, invading others while defending from other. Survival of the fittest ! Large battles ! Micro and Macro intensive ! Starcraft players might get interested in this, but why not inviting some other guest RTS games to make a rich RTS ...
Animals from Gothic 1, as seen in my Gothic 1 RTS project. Near the orc-controlled area in Gothic 1, there is packs of Orcdogs that contain some normal wolves as well.
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Hello everyone. LordHatchet95 here, after a loooooooooong time of hiatus... Well, to the point:
I've been working on a starcraft volcanic map, with high tides and low tides of lava...
Both the triggers and the models are ready. The issue is the following:
I ended up using "units" with...
Last times I had gotten Project Revolution very old demo. I explored the mod's model files and with hard work of mine I was managed to extract and collect the best models (and textures for them of course) then I categorized them carefully. So, I am in possession of a pack of very useful...
An early test concept for the building graphics in my Gothic RTS.
Depicts 2 Orc buildings: The Orc Tent (increases unit capacity) and the Idol Pillar, which unlocks Orc Shamans in the Tech Tree.
The buildings are not actually in-game yet, this is a photo edit; but it would look like that in the end.
From my Gothic 1 RTS project (SC1 mod).
Depicts Cor Kalom and his fanatical Templar battling their way through the orc village to get to the Sleeper's temple.
Hi all!
I modded the SCV's sprite in SC1.
It works well, UNTIL it picks up minerals and then moves. That causes a crash.
VIDEO:
Flughoernchen
I suspect it has something to do with shadow-GRPs that run parallel to the SCV GRP. As soon as the SCV sprite reaches frameset 0x33 during its walk...
After playing Broodwar Alternate, a custom campaign for Sc1 in which Terrans, Zerg and Protoss are switched with one another I thought it could be cool if there was something like that for Warcraft 3 but instead of having warcraft 3 campaigns swapped, having the Sc1 campaigns as Wc3 campaigns...
I had this idea when I was in the shower for a mashup of all the lores of the classic Blizzard games (Starcraft, Warcraft, and Diablo). The story I brainstormed is basically that the prime evils open a portal to hell in Northrend, allowing the demon armies to come out and set sail for Lordaeron...
Hello everyone, LordHatchet95 here, and I have some doubts about some issues around my map.
First of all, the tech-three:
I used an improvised SC1-2 terran tech tree with the basics:
Now, the lava
Short version, the issues I have is lack of models, lack of proper tech tree making...
Hey, so Strydhaizer did this wonderful tileset pack with Brood War textures. However, issues have got in the way with cliffs on some tilesets.
If anyone could make proper cliffs or doodad cliffs with the following, it would be very much appreciated.
Blizzard Entertainment has just released a game mod based on CarbotAnimations for StarCraft: Remastered.
Players can enjoy ladder with friends and strangers without the need for the latter to have bought the mod.
The visual artistic style of the mod is on par with CarbotAnimations videos...
HunCraft Genocide is perhaps the most detailed unofficial expansion ever created. It is an alternative timeline that takes place immediately after the events of Brood War. The creators of the game added a full campaign for each of the 3 races (And even a secret mission :)), modified the campaign...
Hi.
It's not my model so I do not upload it in Maps & Resources, but I will upload it here and I'm going to ask you to try to import it to your random map to see if it works for you and, if yes, then help me in turn to import it to my map because I have already tried few ways and still I can't...
Here you have a list of almost every custom campaign ever made for the first StarCraft and its expansion:
The Complete SCBW Fan Campaign Listing
The list was started by Church and continued by Pr0nogo.
This is the download database link: MEGA
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.