Name | Type | is_array | initial_value |
BL | integer | No | |
BL_Angle | real | Yes | |
BL_AoE | real | Yes | |
BL_Collision | real | Yes | |
BL_Distance | real | Yes | |
BL_Dmg | real | Yes | |
BL_Effect1 | effect | Yes | |
BL_Effect2 | effect | Yes | |
BL_Effect3 | effect | Yes | |
BL_Group | group | No | |
BL_Hero | unit | Yes | |
BL_Missile | unit | Yes | |
BL_Off | boolean | Yes | |
BL_Point | location | Yes | |
BL_Scale | real | No | |
BL_Skip | integer | No | |
BL_Speed | real | Yes | |
BL_Times | integer | No | |
C | integer | No | |
C_Angle | real | Yes | |
C_Dmg | real | Yes | |
C_Duration | real | Yes | |
C_Fade | real | Yes | |
C_Hero | unit | Yes | |
C_IntervaCheck | real | Yes | |
C_Interval | real | Yes | |
C_Level | integer | Yes | |
C_Missile | unit | Yes | |
C_Off | boolean | Yes | |
C_Skip | integer | No | |
C_Spawn | integer | Yes | |
C_Target | unit | Yes | |
C_Times | integer | No | |
CM | integer | No | |
CM_Angle | real | Yes | |
CM_Distance | real | Yes | |
CM_Dmg | real | Yes | |
CM_Effect | effect | Yes | |
CM_Group | group | Yes | |
CM_Hero | unit | Yes | |
CM_Off | boolean | Yes | |
CM_Point | location | Yes | |
CM_Skip | integer | No | |
CM_Speed | real | Yes | |
CM_Times | integer | No | |
FB | integer | No | |
FB_Angle | real | Yes | |
FB_AoE | real | Yes | |
FB_Big | boolean | Yes | |
FB_Colision | real | Yes | |
FB_Damage | real | Yes | |
FB_Distance | real | Yes | |
FB_Effect1 | effect | Yes | |
FB_Effect2 | effect | Yes | |
FB_Fragments | integer | Yes | |
FB_Group | group | Yes | |
FB_Height | real | Yes | |
FB_Hero | unit | Yes | |
FB_MaxDistance | real | Yes | |
FB_Missile | unit | Yes | |
FB_Off | boolean | Yes | |
FB_Parabola | real | Yes | |
FB_Point | location | Yes | |
FB_Scale | real | No | |
FB_Skip | integer | No | |
FB_Speed | real | Yes | |
FB_Times | integer | No | |
KB | integer | No | |
KB_Angle | real | Yes | |
KB_Distance | real | Yes | |
KB_Off | boolean | Yes | |
KB_Point | location | Yes | |
KB_Skip | integer | No | |
KB_Spam | integer | Yes | |
KB_Speed | real | Yes | |
KB_Target | unit | Yes | |
KB_Times | integer | No | |
Player1_Heroes | group | No | |
SB | integer | No | |
SB_Angle | real | Yes | |
SB_Damage | real | Yes | |
SB_Distance | real | Yes | |
SB_Group | group | Yes | |
SB_Hero | unit | Yes | |
SB_Level | integer | Yes | |
SB_On | boolean | Yes | |
SB_Point | location | Yes | |
SB_Skip | integer | No | |
SB_Spam | integer | Yes | |
SB_Speed | real | Yes | |
SB_Times | integer | No | |
TS | integer | No | |
TS_Angle | real | Yes | |
TS_Damage | real | Yes | |
TS_Distance | real | Yes | |
TS_Group | group | Yes | |
TS_Height | real | Yes | |
TS_Hero | unit | Yes | |
TS_MaxDistance | real | Yes | |
TS_Off | boolean | Yes | |
TS_Parabola | real | Yes | |
TS_Point | location | Yes | |
TS_Radius | real | Yes | |
TS_Skip | integer | No | |
TS_Slams | integer | Yes | |
TS_Speed | real | Yes | |
TS_Target | unit | Yes | |
TS_Times | integer | No |