Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Hut_2 of the bundle Hut_2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Hut_2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Hut_2.MDX
Now Click the "Import File" Button:
Next select 'Hut_2.MDX' in the folder which you extracted from the zip archive:
Hut_2
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Done, you have imported the file Hut_2.MDX.
Importing Balken.blp
Now Click the "Import File" Button:
Next select 'Balken.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
war3mapimported/Balken.blp
Double-click the file Balken.blp:
Balken.blp
Image / Texture
22
war3mapimported/Balken.blp
Tick the box "Use Custom Path" and type in the correct path:
Balken.blp
Image / Texture
22
Balken.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Done, you have imported the file Balken.blp.
Importing Balkenenden.blp
Now Click the "Import File" Button:
Next select 'Balkenenden.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
war3mapimported/Balkenenden.blp
Double-click the file Balkenenden.blp:
Balkenenden.blp
Image / Texture
4
war3mapimported/Balkenenden.blp
Tick the box "Use Custom Path" and type in the correct path:
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Done, you have imported the file Balkenenden.blp.
Importing Dach.blp
Now Click the "Import File" Button:
Next select 'Dach.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
war3mapimported/Dach.blp
Double-click the file Dach.blp:
Dach.blp
Image / Texture
44
war3mapimported/Dach.blp
Tick the box "Use Custom Path" and type in the correct path:
Dach.blp
Image / Texture
44
Dach.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Done, you have imported the file Dach.blp.
Importing Fell.blp
Now Click the "Import File" Button:
Next select 'Fell.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
war3mapimported/Fell.blp
Double-click the file Fell.blp:
Fell.blp
Image / Texture
22
war3mapimported/Fell.blp
Tick the box "Use Custom Path" and type in the correct path:
Fell.blp
Image / Texture
22
Fell.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Done, you have imported the file Fell.blp.
Importing Fenster.blp
Now Click the "Import File" Button:
Next select 'Fenster.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
war3mapimported/Fenster.blp
Double-click the file Fenster.blp:
Fenster.blp
Image / Texture
12
war3mapimported/Fenster.blp
Tick the box "Use Custom Path" and type in the correct path:
Fenster.blp
Image / Texture
12
Fenster.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Done, you have imported the file Fenster.blp.
Importing Holzbretter.blp
Now Click the "Import File" Button:
Next select 'Holzbretter.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Mauer.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
war3mapimported/Holzbretter.blp
Double-click the file Holzbretter.blp:
Holzbretter.blp
Image / Texture
12
war3mapimported/Holzbretter.blp
Tick the box "Use Custom Path" and type in the correct path:
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Done, you have imported the file Holzbretter.blp.
Importing Mauer.blp
Now Click the "Import File" Button:
Next select 'Mauer.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Schornstein.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
war3mapimported/Mauer.blp
Double-click the file Mauer.blp:
Mauer.blp
Image / Texture
44
war3mapimported/Mauer.blp
Tick the box "Use Custom Path" and type in the correct path:
Mauer.blp
Image / Texture
44
Mauer.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Done, you have imported the file Mauer.blp.
Importing Schornstein.blp
Now Click the "Import File" Button:
Next select 'Schornstein.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Stroh.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Schornstein.blp
Image / Texture
44
war3mapimported/Schornstein.blp
Double-click the file Schornstein.blp:
Schornstein.blp
Image / Texture
44
war3mapimported/Schornstein.blp
Tick the box "Use Custom Path" and type in the correct path:
Schornstein.blp
Image / Texture
44
Schornstein.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Schornstein.blp
Image / Texture
44
Schornstein.blp
Done, you have imported the file Schornstein.blp.
Importing Stroh.blp
Now Click the "Import File" Button:
Next select 'Stroh.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Tuer.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Schornstein.blp
Image / Texture
44
Schornstein.blp
Stroh.blp
Image / Texture
22
war3mapimported/Stroh.blp
Double-click the file Stroh.blp:
Stroh.blp
Image / Texture
22
war3mapimported/Stroh.blp
Tick the box "Use Custom Path" and type in the correct path:
Stroh.blp
Image / Texture
22
Stroh.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Schornstein.blp
Image / Texture
44
Schornstein.blp
Stroh.blp
Image / Texture
22
Stroh.blp
Done, you have imported the file Stroh.blp.
Importing Tuer.blp
Now Click the "Import File" Button:
Next select 'Tuer.blp' in the folder which you extracted from the zip archive:
Hut_2
Hut_2.MDX
Balken.blp
Balkenenden.blp
Dach.blp
Fell.blp
Fenster.blp
Holzbretter.blp
Mauer.blp
Schornstein.blp
Stroh.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Schornstein.blp
Image / Texture
44
Schornstein.blp
Stroh.blp
Image / Texture
22
Stroh.blp
Tuer.blp
Image / Texture
22
war3mapimported/Tuer.blp
Double-click the file Tuer.blp:
Tuer.blp
Image / Texture
22
war3mapimported/Tuer.blp
Tick the box "Use Custom Path" and type in the correct path:
Tuer.blp
Image / Texture
22
Tuer.blp
The file has been properly added to the map archive:
Hut_2.MDX
Model
24
war3mapimported/Hut_2.MDX
Balken.blp
Image / Texture
22
Balken.blp
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fell.blp
Image / Texture
22
Fell.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Mauer.blp
Image / Texture
44
Mauer.blp
Schornstein.blp
Image / Texture
44
Schornstein.blp
Stroh.blp
Image / Texture
22
Stroh.blp
Tuer.blp
Image / Texture
22
Tuer.blp
Done, you have imported the file Tuer.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.