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How to import GLA_Rebel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model GLA_Rebel of the bundle GLA_Rebel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file GLA_Rebel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

GLA_Rebel
GLA_militia.mdx
militia.BLP
item.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing GLA_militia.mdx

Now Click the "Import File" Button:

Next select 'GLA_militia.mdx' in the folder which you extracted from the zip archive:

GLA_Rebel
GLA_militia.mdx
item.BLP
militia.BLP

The file has been properly added to the map archive:

GLA_militia.mdx
Model
77
war3mapimported/GLA_militia.mdx

Done, you have imported the file GLA_militia.mdx.

Importing item.BLP

Now Click the "Import File" Button:

Next select 'item.BLP' in the folder which you extracted from the zip archive:

GLA_Rebel
GLA_militia.mdx
item.BLP
militia.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GLA_militia.mdx
Model
77
war3mapimported/GLA_militia.mdx
item.BLP
Image / Texture
33
war3mapimported/item.BLP

Double-click the file item.BLP:

item.BLP
Image / Texture
33
war3mapimported/item.BLP

Tick the box "Use Custom Path" and type in the correct path:

item.BLP
Image / Texture
33
item.BLP

The file has been properly added to the map archive:

GLA_militia.mdx
Model
77
war3mapimported/GLA_militia.mdx
item.BLP
Image / Texture
33
item.BLP

Done, you have imported the file item.BLP.

Importing militia.BLP

Now Click the "Import File" Button:

Next select 'militia.BLP' in the folder which you extracted from the zip archive:

GLA_Rebel
GLA_militia.mdx
item.BLP
militia.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GLA_militia.mdx
Model
77
war3mapimported/GLA_militia.mdx
item.BLP
Image / Texture
33
item.BLP
militia.BLP
Image / Texture
60
war3mapimported/militia.BLP

Double-click the file militia.BLP:

militia.BLP
Image / Texture
60
war3mapimported/militia.BLP

Tick the box "Use Custom Path" and type in the correct path:

militia.BLP
Image / Texture
60
militia.BLP

The file has been properly added to the map archive:

GLA_militia.mdx
Model
77
war3mapimported/GLA_militia.mdx
item.BLP
Image / Texture
33
item.BLP
militia.BLP
Image / Texture
60
militia.BLP

Done, you have imported the file militia.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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