//TESH.scrollpos=0
//TESH.alwaysfold=0
Name | Type | is_array | initial_value |
a | real | No | |
AR_artillery_pad | group | No | |
AR_artillery_point | location | No | |
AR_artillery_point2 | location | No | |
AR_TempPoint1 | location | No | |
BS | integervar | No | |
BS_Angle | real | Yes | |
BS_AoE | boolean | Yes | |
BS_AoE_Radius | real | Yes | |
BS_ArcHeight | real | Yes | |
BS_Colision | real | Yes | |
BS_Damage | real | Yes | |
BS_Debug | real | Yes | |
BS_DebugZ | real | Yes | |
BS_DistanceToTravel | real | Yes | |
BS_Group | group | Yes | |
BS_Hero | unit | Yes | |
BS_HYPSpeed | real | Yes | |
BS_Level | integer | Yes | |
BS_MaxDistance | real | Yes | |
BS_MC | integervar | No | |
BS_Missile | unit | Yes | |
BS_MissileCount | integer | No | |
BS_On | boolean | Yes | |
BS_Parabola | real | Yes | |
BS_Point | location | Yes | |
BS_Range | real | Yes | |
BS_Skip | integer | No | |
BS_Speed | real | Yes | |
BS_SpeedZ | real | Yes | |
BS_StartZ | real | Yes | |
BS_Times | integer | No | |
BS_Up | boolean | Yes | |
BT | integervar | No | |
BT_Closed | boolean | Yes | |
BT_Damage | real | Yes | |
BT_Duration | real | Yes | |
BT_Group | group | No | |
BT_Hero | unit | Yes | |
BT_Interval | real | Yes | |
BT_IntervalCheck | real | Yes | |
BT_Level | integer | Yes | |
BT_On | boolean | Yes | |
BT_Point | location | Yes | |
BT_Skip | integer | No | |
BT_Target | unit | Yes | |
BT_Times | integer | No | |
BT_Trap | unit | Yes | |
cane | item | No | |
cane2 | item | No | |
CB | integervar | No | |
ClSpellNumber | integer | No | |
ClusterBpmber | unit | Yes | |
ClusterDropArea | boolean | Yes | |
Deidara_Points | location | Yes | |
Deidara_Real | real | Yes | |
Deidara_Units | unit | Yes | |
FadeSystem_FadeSystemGroup | group | No | |
FadeSystem_FadeSystemHash | hashtable | No | |
FadeSystem_FadeUnitKey | integer | No | |
FadeSystem_FSBlue | real | No | |
FadeSystem_FSEnd | real | No | |
FadeSystem_FSFadeIn | boolean | No | |
FadeSystem_FSGreen | real | No | |
FadeSystem_FSRed | real | No | |
FadeSystem_FSSpeed | real | No | |
FadeSystem_FSStart | real | No | |
FadeSystem_FSStartOpacity | real | No | |
FadeSystem_FSTinted | boolean | No | |
FadeSystem_FSUnit | unit | No | |
FadeSystem_TempBool | boolean | No | |
FadeSystem_TempUnit | unit | No | |
Game_BuildRegion | location | No | |
Game_BuildUnitType | unitcode | No | |
Game_Cheat1Dialog | dialog | No | |
Game_Cheat2Dialog | dialog | No | |
Game_Cheat3Dialog | dialog | No | |
Game_Cheat4Dialog | dialog | No | |
Game_Cheat5Dialog | dialog | No | |
Game_CheatDialog1Button | button | Yes | |
Game_CheatDialog2Button | button | Yes | |
Game_CheatDialog3Button | button | Yes | |
Game_CheatDialog4Button | button | Yes | |
Game_CheatDialog5Button | button | Yes | |
Game_CheatQuickBuildCheck | boolean | No | |
Game_CheatUnliResourcesCheck | boolean | No | |
Game_ContentRating | boolean | No | |
Game_CurrentGoldP1 | integer | No | |
Game_CurrentGoldP2 | integer | No | |
Game_CurrentGoldP3 | integer | No | |
Game_CurrentGoldP4 | integer | No | |
Game_CurrentLumberP1 | integer | No | |
Game_CurrentLumberP2 | integer | No | |
Game_CurrentLumberP3 | integer | No | |
Game_CurrentLumberP4 | integer | No | |
Game_DefeatCheckP1 | boolean | No | |
Game_DefeatCheckP2 | boolean | No | |
Game_DefeatCheckP3 | boolean | No | |
Game_DefeatCheckP4 | boolean | No | |
Game_DefeatCheckPAll | boolean | No | |
Game_DyingCorpseDebug | unit | No | |
Game_GameMode | boolean | No | |
Game_GoreDebug | unit | No | |
Game_IntroContDialogButton | button | Yes | |
Game_IntroContDialogWarn | dialog | No | |
Game_IntroDialog | dialog | No | |
Game_IntroDialogButton | button | Yes | |
Game_IntroDialogWarn | dialog | No | |
Game_IntroDialogWarnButton | button | No | |
Game_IntroGameDialog | dialog | No | |
Game_IntroGameDialogButton | button | Yes | |
Game_IsMelee | boolean | No | |
Game_RandomBackgroundCam | integer | No | |
Game_RandomComputerName | integer | No | |
Game_RandomComputerName2 | integer | No | |
Game_RandomComputerName3 | integer | No | |
Game_RandomDeathEffect | integer | No | |
Game_SpawnCheatUnit | unitcode | No | |
Game_StormSound | sound | No | |
Game_SurvInfoMultiboard | multiboard | No | |
Game_SurvivalDEBUGPoint | location | No | |
Game_SurvivalHero | unit | No | |
HU_HungerValue | integer | No | |
i | integervar | No | |
i2 | integervar | No | |
JB | integervar | No | |
JB_Angle | real | Yes | |
JB_AoE | real | Yes | |
JB_Colision | real | Yes | |
JB_Damage | real | Yes | |
JB_Distance | real | Yes | |
JB_Group | group | No | |
JB_Height | real | Yes | |
JB_Hero | unit | Yes | |
JB_Level | integer | Yes | |
JB_MaxDistance | real | Yes | |
JB_Missile | unit | Yes | |
JB_Off | boolean | Yes | |
JB_Parabola | real | Yes | |
JB_Point | location | Yes | |
JB_Skip | integer | No | |
JB_Speed | real | Yes | |
JB_Times | integer | No | |
L | location | No | |
loc | location | No | |
loc2 | location | No | |
Loc_to_remove | location | No | |
Loc_to_remove2 | location | No | |
MS_LevelNumberMessage | integer | No | |
MS_LevelNumberSystem | integer | No | |
MS_MaxLevel | integer | No | |
MS_PlayerOwn | player | No | |
MS_RoundTimer | timer | No | |
MS_RoundTimerWindow | timerdialog | No | |
MS_SpawnLocation | rect | Yes | |
MS_SpawnLocationCheck | rect | Yes | |
MS_TargetOfEnemies | unit | No | |
MS_TempArray | integer | No | |
MS_UnitAmountVar1 | integer | Yes | |
MS_UnitAmountVar2 | integer | Yes | |
MS_UnitAmountVar3 | integer | Yes | |
MS_UnitTypeVar1 | unitcode | Yes | |
MS_UnitTypeVar2 | unitcode | Yes | |
MS_UnitTypeVar3 | unitcode | Yes | |
OffMapDestruction | location | No | |
order | integer | No | |
pathregion | rect | No | |
QU_Ammo | integer | No | |
QU_AmmoAirstrike | integer | No | |
QU_AmmoBear | integer | No | |
QU_AmmoGrenade | integer | No | |
QU_AmmoSattelite | integer | No | |
QU_HaveAmmo | integer | No | |
QU_MaximumAmmo | integer | No | |
QU_MaximumAmmoTEMP | integer | No | |
QU_QuiverEdited | multiboard | No | |
QU_Temp | integer | No | |
r | real | No | |
Shoot_Ability | abilcode | No | |
Shoot_Angle | real | Yes | |
Shoot_AnglePointA | location | No | |
Shoot_AnglePointB1 | location | No | |
Shoot_AnglePointB2 | location | No | |
Shoot_AngleX | real | Yes | |
Shoot_AngleY | real | Yes | |
Shoot_Caster | unit | Yes | |
Shoot_CurrentIndex | integer | No | |
Shoot_Damage | real | No | |
Shoot_DetectAOE | real | No | |
Shoot_Dummy | unit | Yes | |
Shoot_DummyType | unitcode | No | |
Shoot_MaxIndex | integer | No | |
Shoot_MaxLifetime | real | No | |
Shoot_Speed | real | No | |
Shoot_SpeedInterval | real | No | |
Shoot_TargetDummy | unit | No | |
Shoot_TempDestructible | destructable | No | |
Shoot_TempLoc | location | No | |
Shoot_TempUnit | unit | No | |
SpeBombsCount | integer | Yes | |
SpecCaster | unit | No | |
SpecCirCenter | location | No | |
SpecLocPoint | location | Yes | |
SpellPoint_BerserkEffect | location | No | |
SpellPoint_DyingEffectTypeA | location | No | |
SpellPoint_DyingEffectTypeB | location | No | |
SpellPoint_DyingEffectTypeC | location | No | |
SpellPoint_DyingEffectTypeD | location | No | |
SpellPoint_DyingEffectTypeE | location | No | |
SpellPoint_SlamEffect | location | No | |
Sprint_Data | real | Yes | |
Sprint_Max | integer | No | |
Sprint_Target_Group | group | No | |
Sprint_Unit | unit | Yes | |
TDS | integervar | No | |
TDS_Damage | real | Yes | |
TDS_Hero | unit | Yes | |
TDS_On | boolean | Yes | |
TDS_Skip | integer | No | |
TDS_Target | unit | Yes | |
TDS_Time | real | Yes | |
TDS_Times | integer | No | |
Timer_IncomeRadWindow | timerdialog | No | |
Timer_IncomeTimer | timer | No | |
Timer_IncomeTimerWindow | timerdialog | No | |
Timer_RadTimer | timer | No | |
u | unit | No | |
Weather_RainStorm | weathereffect | No | |
x | real | No | |
y | real | No |
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
set udg_BS_Point[0] = GetUnitLoc(GetEnumUnit())
endfunction
//===========================================================================
function InitTrig_Survival_BS_ExtraTrigger01 takes nothing returns nothing
set gg_trg_Survival_BS_ExtraTrigger01 = CreateTrigger( )
call TriggerAddAction( gg_trg_Survival_BS_ExtraTrigger01, function Trig_Untitled_Trigger_001_Actions )
endfunction
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
call UnitDamageTargetBJ( udg_BS_Hero[udg_BS], GetTriggerUnit(), udg_BS_Damage[udg_BS], ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
endfunction
//===========================================================================
function InitTrig_Survival_BS_ExtraTrigger02 takes nothing returns nothing
set gg_trg_Survival_BS_ExtraTrigger02 = CreateTrigger( )
call TriggerAddAction( gg_trg_Survival_BS_ExtraTrigger02, function Trig_Untitled_Trigger_002_Actions )
endfunction