Name | Type | is_array | initial_value |
AISlave | unit | No | |
Angle | real | Yes | |
Attack | location | Yes | |
AvailableSlaves | group | No | |
AvailableSlavesPractice | group | No | |
AvailSlaveLoc | location | No | |
bPoint | location | Yes | |
ChangedUnit | location | Yes | |
ClosestSlaves | group | Yes | |
cPoint | location | Yes | |
CreepReaper | group | Yes | |
cUnit | unit | Yes | |
Damage | real | No | |
Dead01 | boolean | No | |
Dead02 | boolean | No | |
Dead03 | boolean | No | |
Dead04 | boolean | No | |
Dead05 | boolean | No | |
Dead06 | boolean | No | |
Dead07 | boolean | No | |
Dead08 | boolean | No | |
Dead09 | boolean | No | |
Dead10 | boolean | No | |
Dead11 | boolean | No | |
Dead12 | boolean | No | |
DefeatedPlayer | dialog | No | |
DefeatedPlayerChoice | button | Yes | |
DemolishLoc | location | No | |
Distance | real | Yes | |
DL | integervar | No | |
DL_Caster | unit | Yes | |
DL_CastNumber | integer | No | |
DL_Group | group | Yes | |
DL_Off | boolean | Yes | |
DL_Orb | unit | Yes | |
DL_Point | location | Yes | |
DL_Switch | integer | No | |
DL_Targets | unit | Yes | |
DL_TargetSingle | unit | Yes | |
DL_Time | real | Yes | |
DyingColor | string | Yes | |
ErebusAndTheratones | force | No | |
FastGame | dialog | No | |
FastGameTieBreak | integer | No | |
FastGameTimer | timer | No | |
FastGameVote | button | Yes | |
FastGameVotes | integer | No | |
FastGameWindow | timerdialog | No | |
gDamage | group | No | |
GrimChannel | location | Yes | |
GrimDelay | integer | Yes | |
GrimGate | location | No | |
GrimGuardians | group | No | |
GrimOdds | integer | No | |
GrimTimer | timer | Yes | |
HasHero | boolean | Yes | |
HC01 | group | No | |
HC02 | group | No | |
HC03 | group | No | |
HC04 | group | No | |
HC05 | group | No | |
HC06 | group | No | |
HC07 | group | No | |
HC08 | group | No | |
HC09 | group | No | |
HC10 | group | No | |
HC11 | group | No | |
HC12 | group | No | |
Hero01red | unit | No | |
Hero02blue | unit | No | |
Hero03teal | unit | No | |
Hero04purple | unit | No | |
Hero05yellow | unit | No | |
Hero06orange | unit | No | |
Hero07green | unit | No | |
Hero08pink | unit | No | |
Hero09gray | unit | No | |
Hero10lightblue | unit | No | |
Hero11darkgreen | unit | No | |
Hero12brown | unit | No | |
HeroBusy | boolean | Yes | |
HeroSelect | dialog | No | |
HeroSelected | boolean | Yes | |
HeroSelectRandom | integer | Yes | |
HeroSelectTimer | timer | No | |
HeroSelectWindow | timerdialog | No | |
HeroType | button | Yes | |
Income | real | Yes | |
IncomeTimer | timer | No | |
IncomeWindow | timerdialog | No | |
K_Angle | real | Yes | |
K_Cast_Point | location | No | |
K_Caster | unit | Yes | |
K_Counter | integer | Yes | |
K_Distance_Times | integer | No | |
K_effects | modelfile | Yes | |
K_Index | integervar | Yes | |
K_Move_Point | location | Yes | |
K_Speed_Distance | real | No | |
K_Target | unit | Yes | |
K_Target_Point | location | Yes | |
KB_Angle | real | Yes | |
KB_Casters | unit | Yes | |
KB_CountBuffs | integer | No | |
KB_DestroyTrees | boolean | Yes | |
KB_Effects_1 | string | Yes | |
KB_Effects_2 | string | Yes | |
KB_GeneralIntegers | integervar | Yes | |
KB_KnockbackedUnits | group | No | |
KB_Levels | integer | Yes | |
KB_MaxDistance | real | Yes | |
KB_ReachedDistance | real | Yes | |
KB_ReducedReal | real | No | |
KB_ReduceSpeedReal | real | Yes | |
KB_SpecificSpeed | real | Yes | |
KB_StartPositions | location | Yes | |
KB_TempPoint | location | Yes | |
KB_TempReal | real | No | |
KB_TotalKnockUnits | integer | No | |
KB_Units | unit | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
KillingColor | string | Yes | |
LetheDelay | integer | No | |
LetheEffected | group | No | |
LetheTimer | timer | No | |
LN_Int | integervar | No | |
loopA | integer | No | |
loopS | integer | No | |
LS_Dummy | unit | No | |
LS_GeneralInteger | integervar | No | |
LS_Groups | group | Yes | |
LS_TempPoint | location | Yes | |
Lumber | group | No | |
MaxDistance | real | Yes | |
MaxReapers | integer | Yes | |
MaxRebelForces | integer | Yes | |
mPoint | location | Yes | |
MUI_1 | integer | No | |
MUI_2 | integer | No | |
MUI_3 | integer | No | |
Necronage | integer | Yes | |
Necropolis | integer | Yes | |
Necsramp | integer | Yes | |
NewReapers | group | Yes | |
NonHostile | group | No | |
Ob0007point | location | No | |
Ob0111point | location | No | |
Ob0112point | location | No | |
Ob0113point | location | No | |
Ob0114point | location | No | |
Ob1Challenger | player | No | |
Ob1Controller | player | No | |
Ob2Challenger | player | No | |
Ob2Controller | player | No | |
Ob3Challenger | player | No | |
Ob3Controller | player | No | |
Ob4Challenger | player | No | |
Ob4Controller | player | No | |
Ob5Challenger | player | No | |
Ob5Controller | player | No | |
Obelisk01 | timerdialog | No | |
Obelisk02 | timerdialog | No | |
Obelisk03 | timerdialog | No | |
Obelisk04 | timerdialog | No | |
Obelisk05 | timerdialog | No | |
Obelisk1 | timer | No | |
Obelisk2 | timer | No | |
Obelisk3 | timer | No | |
Obelisk4 | timer | No | |
Obelisk5 | timer | No | |
ObeliskLoc | location | No | |
Obelisks | group | No | |
Player_ObCount | integer | Yes | |
PlayerCount | integer | No | |
PlayerLeaves | group | Yes | |
PortalAcheCocy | location | No | |
PortalAchePheg | location | No | |
PortalCocyAche | location | No | |
PortalCocyLeth | location | No | |
PortalLethCocy | location | No | |
PortalLethStyx | location | No | |
PortalPhegAche | location | No | |
PortalPhegStyx | location | No | |
PortalStyxLeth | location | No | |
PortalStyxPheg | location | No | |
r | integer | No | |
Range | real | Yes | |
RebelForces | group | Yes | |
RebelForcesLoc | rect | Yes | |
RebelHero | unit | No | |
RebelTarget | unit | No | |
RebelTargets | group | Yes | |
ShrineMasoleums | group | No | |
SoulGroup | group | No | |
SoulInt | integer | No | |
SoulLocation | location | No | |
SoulOwner | player | No | |
SparkyUnit | unit | No | |
Speed | real | Yes | |
TargetLoc | location | No | |
TempGroup | group | No | |
TempInt | integer | No | |
TempLoc | location | No | |
TempPlayer | player | No | |
TheratonePing | group | Yes | |
TollPosition | location | Yes | |
tPoint | location | No | |
TW_Angle | real | No | |
TW_Caster | unit | No | |
TW_Damage | real | No | |
TW_DamagedUnits | group | Yes | |
TW_Dummy | unit | No | |
TW_Group | group | No | |
TW_Handle | handle | No | |
TW_Hashtable | hashtable | No | |
TW_Int | integer | No | |
TW_MissileSpeed | real | No | |
TW_Point | location | Yes | |
TW_Return | boolean | No | |
TW_SFX | effect | No | |
TW_Spell_Distance | real | No | |
Village01 | group | No | |
Village02 | group | No | |
Village03 | group | No | |
Village04 | group | No | |
Village05 | group | No | |
Village06 | group | No | |
Village07 | group | No | |
Village08 | group | No | |
Village09 | group | No | |
Village10 | group | No | |
Village11 | group | No | |
Village12 | group | No | |
Village13 | group | No | |
Village14 | group | No | |
Village15 | group | No | |
Village16 | group | No | |
Village17 | group | No | |
Village18 | group | No | |
Village19 | group | No | |
Village20 | group | No | |
Village21 | group | No | |
Village22 | group | No | |
Village23 | group | No | |
Village24 | group | No | |
Village25 | group | No | |
Village26 | group | No | |
Village27 | group | No | |
Village28 | group | No | |
Village29 | group | No | |
Village30 | group | No | |
Village31 | group | No | |
Village32 | group | No | |
Village33 | group | No | |
Village34 | group | No | |
Village35 | group | No | |
WanderingSoul | unit | No |
Lightning Speed v1.0
By MortAr
=================================================================================================================
================
=> How To Import
================
1. Open this map
2. Open your map
3. Click "Window -> This Map Name"
4. Open the 'Trigger Editor' or press (F4)
5. Copy the folder "LS"
6. Click "Window -> Your Map Name"
7. Paste the folder into your map
Don't forget to copy/paste all abilities/buffs/units used by the triggers.
==========================================================================
Note: Before pasting anything, click "File" and go to Preferences.
Now check if "Automatically create unknown data when pasting triggers" is checked.
If it's not, you'll have to create all of the used variables from the trigger(s) manually.
================
=> Contact
================
If you have questions, suggestions, found a bug - contact me at http://hiveworkshop.com by a PM or VM.
================
=> Credits
================
Paladon - indexing system
=================================================================================================================
Feel free to edit and use as long as you give credits