Moderator
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Moderator
06:43, 9th May 2016
HappyCockroach:
Those lore oriented models of yours are so nice. There are some issues to be fixed though:
- Your attachments aren't parented to their corresponding bones. Attachments as weapons and armor, or bloodlust, end up floating along with the model.
- Your portrait has a background which is a plain TC. That's probably because the hero glow plane is too big and stretched. Try to show a visible glow as other wc3 portraits do.
- The jaw armor lacks an upper contour, what ends up making it look like a beard. It would be good if you made it stand out more from the face.
Besides those issues, it's clear to see the effort you've put it, and the result is nice. I'd tell you the blademaster animations are highly overused, and that makes your model lose a bit of interest in-game, but still, it fits well, so there's no need to change that. You might remove those unused animations, (Name and Portrait) even if they seem to have very few keyframes and not be heavy at all, they have no reason to exist. That's it. Waiting on the updates. At least the first two of them.
21:47, 14th July 2016
HappyCockroach:
The model still lacks correct parenting on the attachment points. Apart from that, it is well done and perfectly approvable. Please fix it as soon as you're able to. If you have any doubt, feel free to contact me.
HappyCockroach:
Those lore oriented models of yours are so nice. There are some issues to be fixed though:
- Your attachments aren't parented to their corresponding bones. Attachments as weapons and armor, or bloodlust, end up floating along with the model.
- Your portrait has a background which is a plain TC. That's probably because the hero glow plane is too big and stretched. Try to show a visible glow as other wc3 portraits do.
- The jaw armor lacks an upper contour, what ends up making it look like a beard. It would be good if you made it stand out more from the face.
Besides those issues, it's clear to see the effort you've put it, and the result is nice. I'd tell you the blademaster animations are highly overused, and that makes your model lose a bit of interest in-game, but still, it fits well, so there's no need to change that. You might remove those unused animations, (Name and Portrait) even if they seem to have very few keyframes and not be heavy at all, they have no reason to exist. That's it. Waiting on the updates. At least the first two of them.
21:47, 14th July 2016
HappyCockroach:
The model still lacks correct parenting on the attachment points. Apart from that, it is well done and perfectly approvable. Please fix it as soon as you're able to. If you have any doubt, feel free to contact me.
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