Name | Type | is_array | initial_value |
Cnfg_Shadow_Move_Ability | abilcode | No | |
Cnfg_Shadow_Move_Damage | real | Yes | |
Cnfg_Shadow_Move_Distance | real | Yes | |
DatOriginallyInvulCheck | boolean | Yes | |
DH_ability | abilcode | No | |
DH_DamageAbility | abilcode | No | |
DH_index | integer | No | |
DH_loop | integer | No | |
DH_sfx | effect | Yes | |
DH_sfx2 | effect | Yes | |
DH_time | integer | Yes | |
DH_timer | timer | No | |
DH_unit | unit | Yes | |
DHeffect | unit | Yes | |
DHsfx | string | Yes | |
lolryu | unit | No | |
SM_timer | timer | No | |
TempPlayer | player | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempUnit | unit | No | |
TS_Shadow_Move_Caster | unit | Yes | |
TS_Shadow_Move_Dur | real | Yes | |
TS_Shadow_Move_Target | unit | Yes | |
TS_Shadow_Move_TI | integer | No | |
TS_Shadow_Move_TP | location | No | |
TS_Shadow_Move_TP2 | location | No | |
TS_Shadow_Move_TP3 | location | No | |
TS_Shadow_Move_TPL | player | Yes | |
TS_ShadowAttackType | attacktype | No | |
TS_ShadowDMGType | damagetype | No | |
TS_ShadowFX | string | No | |
TS_ShadowFX_2 | string | No | |
TS_shadowindex | integer | No | |
TS_shadowloop | integer | No |