Deleting abilities within the Object Editor causes it to crash. This has been reported in the past (1, 2, and more) so I guess it isn't just me. The issue seems to appear when you have a lot of data. While this issue is annoying, there is a way around it. When I want to delete abilities in the editor, I export the ability object editor data, I import it in another map and delete them there.
I guess, I'll have to explain everything now.. Oh well..
-First of all, I assume you are contacting me because of the recent 2.1.1 Preview thread where I mentioned I will delete heroes. If that is the case then let me explain a couple of things:
*To begin with, players have been reporting some crashes when the came reaches its late stages due to the high amount of actions and triggers being run. The way, the new skill system will function, it will add atleast 3-4 new skills to each hero. Currently I have 27 of them which will add ~70 additional abilities in the game. More triggers, more ability data, etc. I don't want that at all. Not to mention the delays of trigger editor when you have to select abilities from a list and it takes several seconds to load the list.
*On the other hand, (and more importantly) even if I had 0 issues with World Editor, the theme of certain heroes simply does not support that many abilities. Some heroes have a rich theme with tons of possibilities, others are rather limited. For example, why should I think for more arcane themed abilities for the Spell Thief when I can just merge him with the Mage who uses the same theme? I'd rather have less heroes with multiple options for a single theme than a bunch of heroes where you see things as:
Ice Lancer Ability: Casts a frost AoE damage spell.
Shadow Hunter: Casts a poison AoE damage spell.
It's boring. If I have the "AoE damage spell" on one hero as his unique feature, then it becomes much more interesting. I can go on for hours explaining my design goals, but I'd rather just have players have faith in what I am doing. This hunger for a million heroes is just pointless. Again: even if I had 0 issue with World Editor, I'd still remove some heroes to avoid certain design issues.
-Second of all - yes I do want to shrink down unnecessary stuff. Abilities, Triggers. I wanna lift some weight off the map's shoulders.
So yeah, don't assume I am removing heroes simply because of editor limitations. I don't want a million abilities and triggers in my map. They unavoidably start to repeat themselves, the more heroes you get.