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BloodSoul
BloodSoul
However, I will add another boolean variable (true or false), and if you enable it, the restriction will be applied. So, you can test if there are no glitches or bugs related to shortcuts in your map. I'll also add a variable for restriction distance (you can lower or increase the maximum distance on the restriction thing).
Sylvos
Sylvos
I agree with you.
Thank you very much !
BloodSoul
BloodSoul
BloodSoul
BloodSoul
Keep in mind that any order such as: Patrol, build, hold position (hehehe), will make the unit stop from entering a portal.
BloodSoul
BloodSoul
That also includes even heroes learning an ability. For example, if you order a hero to enter a portal, and while the unit is heading towards a portal and you order it learn an ability, the hero won't enter such portal.
BloodSoul
BloodSoul
One last thing: a unit is capable of taking multiple shortcuts. I've done a test in the map that I just sent. The blademaster is on the bottom left corner of the map, and you just need to order it to move to the top right corner. The preplaced portals will automatically connect with each other.
BloodSoul
BloodSoul
Good news: I've updated the portal ability once again. Now peons/workers will be able to construct anything far away while using the portal. Also, I forgot to consider if a unit is capable of entering an enemy portal when selecting the closest portal. Previously, enemy units were forced to move to portals that wouldn't teleport them at all.
BloodSoul
BloodSoul
I've also tested stunned, devoured or loaded units (transport - zeppelin) while trying to access a new shortcut. So far, everything is working perfectly.
BloodSoul
BloodSoul
I also forgot to tell you that I added that feature where the portals make multiple selected units not obey formation. You need to copy an ability in the object editor (Deny formation) and paste it in your map. Don't forget to adjust the variable: Portal_ability_formation when pasting the code.
Sylvos
Sylvos
It's really great!
If you find how to eliminate the "1" at the bottom of the skills it would be even better
Thank you so much !
BloodSoul
BloodSoul
Sylvos
Sylvos
Thank you ! Small bug: if an object is deposited near a connected portal, the unit can no longer pick up the object. To pick up the object, the waygate must first be disconnected.
BloodSoul
BloodSoul
Sylvos
Sylvos
I found another bug. Imagine I have a hero and 4 units. I select the 4 units and ask that they follow the hero.
I reselect the hero. The units follow.
If the hero borrows a portal, the units that follow him do not borrow. They rejoin the hero on foot.
BloodSoul
BloodSoul
Yeah, I didn't add that thing, because when a unit is following another, they might be issuing one of two orders (move or smart). The game detects an order from a unit only when we give such orders (right click or move). From that moment on, the unit won't fire the trigger. Even though I can fix that problem for you. I'll let you know when I fix it.
BloodSoul
BloodSoul
Hello again. I'm just typing this to let you know that I'll fix that problem tomorrow in the afternoon (for me: -3 UTC [ actually -2 because it's summer time where I live ]).
BloodSoul
BloodSoul
I've done some changes to it, and added that feature that you asked for. Now units will follow the others properly. I also fixed a small bug that would let structures (or any unit that don't move at all) interact with portals.
BloodSoul
BloodSoul
I would like to let you know that a unit might RARELY stop following another one. For example. imagine that I ordered a unit that is very fast (522 MS) to follow another fast unit. The first unit enters a portal, and then the portal cancels its connection or gets destroyed. if the second unit don't succeed at entering the portal...
BloodSoul
BloodSoul
...it will rarely stop at that portal and the trigger won't tell it to follow the other unit again. So, that happens occasionally with only very fast units. So, I believe this won't affect you at all.
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