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BloodSoul
BloodSoul
I can only think of change the blood elves race, so the game will count all upgrades correctly. But, unfortunately, I don't know how to change a player race yet (if that's possible since there's no function in the editor that performs such effect).
BloodSoul
BloodSoul
I'll do a test later: Just change the race of all upgrades to demon, and check if they count normally on the score board. Right now I have to go to dentist. See ya
Sylvos
Sylvos
OK thanks
It would help me a lot
BloodSoul
BloodSoul
All right, I did that test. Unfortunately, It didn't work as I wanted it to.
So, how many upgrades are there (including both humans and blood elves)?
BloodSoul
BloodSoul
For now, you could do something that is a little bit boring, but it would fix your problem:

When you upgrade anything as blood elf (the one with fewer upgrades, right?), you order via triggers to research another human upgrade, automatically.
BloodSoul
BloodSoul
So, by the time a player researches all blood elf upgrades, all the human ones will have been upgraded too, which means the player reaches 100% tech on score board. This is not the best solution, but it works perfectly.
Sylvos
Sylvos
OK thanks. I'll try to do that. Can you just show me a customized skill and I will adapt and generalize later
BloodSoul
BloodSoul
This is what I did as a test: I made 5 upgrades that belong to the Blood Elf race, and the humans have (by default) 21 upgrades. So, every time I research a blood elf upgrade, I need to research 4 human ones. At the last upgrade, I need to include one more human upgrade (5).

Here's the test map: https://mega.nz/#!ZxlWmCaC!_IG1wUiR9KlYgbX8xPsi6TviinRwbLiZfcfU34Pyd4A
Sylvos
Sylvos
I managed to adapt with 5 skills in my card
On the other hand I have 13 skills but my adaptation does not work
I tried to make 1 point per skill + 8 points at the end but it does not work
BloodSoul
BloodSoul
that's quite weird. Have you added/adapted all of your upgrades in the "Register human upgrades" trigger? Keep in mind that the game will still count the unused default upgrades. I suggest that you modify the "race" of those unused upgrades to something else, like: creep/demon/other. Then, remove them from the triggers.
Sylvos
Sylvos
After several attempts, I did not succeed. I do not understand. Thanks anyway.
Can you help me make two triggers designed by Marshmalo in Lordaeron the Aftermath v1.39 by choosing the purple team.
Sylvos
Sylvos
Sylvos
The Sorceress has three skills. The third skill is triggered automatically when the first skill is started.
The same principle is used by the lenders.
I tried to redo this trigger but I did not succeed.
Can you help me ? Thanks in advance.
BloodSoul
BloodSoul
Of course, I'll do that.
Sylvos
Sylvos
Thanks again
Sylvos
Sylvos
Thank you very much ! It works very well
By cons blood elves witches (red team) have the same trigger but it is not Polymorph that is activated but a personalized skill. How can I do this?
Sylvos
Sylvos
I noticed that the trigger the first time the spell is cast but the witches do not launch it afterwards: strange ....
I have no explanation ...
BloodSoul
BloodSoul
Does she have enough mana for casting the second spell at the first try? Also, try to remove the wait from the trigger. I've added it because the second spell doesn't let the slow effect be applied properly on the target.
BloodSoul
BloodSoul
If you want to add a custom spell, all you need to do is copy their "Text - Order String - (use / turn on)" from the object editor, and paste that exact name replacing "polymorph" in the trigger. Keep in mind that there are different functions for every type of casting. (Target Object, Point, No target/point)
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