----------
If we can reserve slots for particular type weapons, as I have seen on THW RPG maps, we can just put any extra weapon in stash..
So that when two items of same type are picked two different items are not shown as attachments at the same time in same hand
----------
I have created that system already. My system actually accounts for classes too, but I don't want to have to make classes in this map ... too much work ... and I like the female-focus theme. I think the end boss will be this -
http://www.hiveworkshop.com/forums/models-530/prime-matron-125142/?prev=search%3Dmatron%26d%3Dlist%26r%3D20
Anyway, I am thinking more about how to store the items once they are acquired. They could go straight to the stash, I guess that is the most accurate way, but then once in the stash, where do I equip them? Also, should the normal inventory be saved for things like, bolts scrolls and potions? They need to be actively used. Maybe, I need an icon for "wear" or "equip." Soundthing that looks like an empty spot for accessories to go. I picture like in Diablo a stone wall with a cut-out of the rogues figure. This indicates the place to put the items. Is that something you can do? I looked at some images, but nothing fit. Look at the inventory screen for DII. But then the big boxes don't look good. It would need to be more of a human/rogue figure.
Hey, thanks for talking with me. It really helps to have someone to bounce ideas off of. Also, it was a lot of fun making Neith.
I will try to make portraits now.